I absolutely love this game - from the movement system, to the map design, to the combat, to the everything. Best of all is the intense focus on teamwork - if you don't play as a team, you're screwed.
Unfortunately without VOIP it's impossible to play.
Every map that I've played is more like team deathmatch than a properly organised team game, and it's because the VOIP isn't working. There's absolutely no way to co-ordinate my squad, or the squads around me, without being able to speak to each other. What use is a HMG and the suppression system when we can't tell each other where to cover or when to charge? How can one squad flank while the other suppresses without any ability to do so? Most servers I've played on have disabled the VOIP for some reason (perhaps it contributes to the lag issues?), but even when it's enabled it doesn't work. All you can hear is broken up jibberish that makes no sense.
There was another game this year that focused heavily on teamplay, and also had broken VOIP at launch - Brink. I'm convinced that if the VOIP was working properly, Brink would have more than the 100 or so players that still play it daily.
I want RO2 to succeed, but it's worrying that such a fundamentally important piece of the game doesn't work. And without it, there's no way for the dozens of other gameplay mechanics to work properly. I urge Tripwire to focus their efforts on getting the VOIP to work, otherwise the new players are going to give up quickly, and this game will remain destined to be a niche title played by a couple of hundred hardcore fans.
Unfortunately without VOIP it's impossible to play.
Every map that I've played is more like team deathmatch than a properly organised team game, and it's because the VOIP isn't working. There's absolutely no way to co-ordinate my squad, or the squads around me, without being able to speak to each other. What use is a HMG and the suppression system when we can't tell each other where to cover or when to charge? How can one squad flank while the other suppresses without any ability to do so? Most servers I've played on have disabled the VOIP for some reason (perhaps it contributes to the lag issues?), but even when it's enabled it doesn't work. All you can hear is broken up jibberish that makes no sense.
There was another game this year that focused heavily on teamplay, and also had broken VOIP at launch - Brink. I'm convinced that if the VOIP was working properly, Brink would have more than the 100 or so players that still play it daily.
I want RO2 to succeed, but it's worrying that such a fundamentally important piece of the game doesn't work. And without it, there's no way for the dozens of other gameplay mechanics to work properly. I urge Tripwire to focus their efforts on getting the VOIP to work, otherwise the new players are going to give up quickly, and this game will remain destined to be a niche title played by a couple of hundred hardcore fans.