Just an idea here ( pardon my english by the way ).
I can't get used to that moment, where the team successfully take a swarm but didn't think about the shop movement. You just have to let one or two enemies alive, and go. You know that, everybody do that...Hope everyone will be agree that it's a immersion breaker ?
Should be a way to avoid that isn't it ?
-Maybe don't show the count of specimen ? But it will change too much the basics of the game.
So why not show us a approximation, a not exact % of specimen which are still alive instead. We won't be able to walk completely safe and easy to the merchant place. But have to stick together and move wisely.
-Make those 2/3 last one, kill them self quick if the team don't.
There are probably a lot of things to do to avoid that to.
Hope you guys will be agree, let me know if you think everyone don't care.
I can't get used to that moment, where the team successfully take a swarm but didn't think about the shop movement. You just have to let one or two enemies alive, and go. You know that, everybody do that...Hope everyone will be agree that it's a immersion breaker ?
Should be a way to avoid that isn't it ?
-Maybe don't show the count of specimen ? But it will change too much the basics of the game.
So why not show us a approximation, a not exact % of specimen which are still alive instead. We won't be able to walk completely safe and easy to the merchant place. But have to stick together and move wisely.
-Make those 2/3 last one, kill them self quick if the team don't.
There are probably a lot of things to do to avoid that to.
Hope you guys will be agree, let me know if you think everyone don't care.