[url]http://media.pcgamer.com/files/2011/08/PAXposterFINAL21.jpg[/URL]
I hope they have a video up online of this.
Also I have a weird question about the game. I was just playingRO1 for the first time in a year or so and I was wondering why its one of the only FPS games I have played where when you turn your body your gun turns first.
It doesn't bother me but I couldn't think of any reason why they did this, its kind of awkward when your not used to it. The only thing I can think of is they did this to prevent people front "shooting from the hip" as they call it in other FPS games where you don't look down the scope and just fire at the center of the screen instead. RO of course has no crosshair on screen so is this just another way besides no crosshairs to force people to aim realistically?.... which slows the pace of firefights to a realistic level because everyone actually has to raise the gun and aim first..Kind of a ingenious little design technique if its intentional I was thinking.
I hope they have a video up online of this.
Also I have a weird question about the game. I was just playingRO1 for the first time in a year or so and I was wondering why its one of the only FPS games I have played where when you turn your body your gun turns first.
It doesn't bother me but I couldn't think of any reason why they did this, its kind of awkward when your not used to it. The only thing I can think of is they did this to prevent people front "shooting from the hip" as they call it in other FPS games where you don't look down the scope and just fire at the center of the screen instead. RO of course has no crosshair on screen so is this just another way besides no crosshairs to force people to aim realistically?.... which slows the pace of firefights to a realistic level because everyone actually has to raise the gun and aim first..Kind of a ingenious little design technique if its intentional I was thinking.