How will it be more realistic? It will still look retarded when he throws it and it lands on top and sticks there. Nobody is using the AT mines/grenades correctly at the moment and the timer wont change anything because it wont be long enough to give the infantry time to run. Satchels are fine as they are but the AT mines/grenades are stupid and are being used like normal grenades with a bit more power.
The german AT Grenade/Mine is a shaped charge. All the explosive force goes in one direction and melts through tank armour so it wouldn't explode in the way it does ingame anyway.
I didn't say it would be perfect, but if I'm not mistaken, a fuse would actually be realistic. You also cant criticize the fuse length when it hasn't even been implemented.
IF it was modeled 100% accurately, it might be more trouble than it's actually worth. Assuming you are right about the fuse (which I don't think you are):
"it wont be long enough to give the infantry time to run" - what makes you think the planter will have a better chance? And who is going to walk up to a tank and stand there for 2-3 seconds to plant a bomb? It is the most vulnerable position you can be in and that's if you are lucky enough to avoid getting shot or run over on your way there. At least with a short range, thrown device, you can use it behind cover or from a trench, which is better from a gameplay perspective.
Yes, I usually prefer realistic weapon modeling, but this is one of those cases where I could go either way. If TW wants to model it correctly and make Axis AT a challenge (suicide), then I'm ok with it, but I'm not angry about it being a thrown weapon either.
A fuse alone would probably be enough to make the AT nades "balanced", though, I wouldn't mind having a longer throw radius for the Russian variant at the cost of power. Having the fuse would make it easy enough for infantry to avoid and it would give the player enough time to throw it from ~3feet and take cover. That being said, if
you want to get up close and personal with the tank, I will gladly provide the cover fire
.
If you want to be really nitpicky, the weapons should look something like:
Hafthohlladung
- current throw range / alt fire "plant" (pretty sure an underhand toss could pass for this given the uber short range)
- instant tank kill
- 4-5 second fuse (accurate for the period based on Google search)
RPG40
- regular grenade throw distance
- weak against armor
- (?) fuse time
There, you have asymmetrical balance where the Russian side still manages to get the short end of the stick .