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#1
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The Vehicle Mod Team is a team consisting of currently 10 members and the additional support of Tripwire Interactive. So, what we want is, getting more content into the game, in this case vehicles first. To make the process faster we decided us to open a "Recruiting-Thread" to inform you about our currently available jobs. If you're interested in joining the team please keep in mind that our work does not come with pay. All we can offer is the chance to expand your modding experiences while working together with a amazing talented team and the awesome game developers. For joining the team, you should have at least one of these skills (also if it's just a hobby): - animating - texturing - modeling - general and/or basic work with 3D Max and/or other programs - UDK or Red Orchestra 2 SDK expierences - creating sounds In case that you want to join now, please make sure that you have enough time. If you have any questions feel free to ask me in this thread or over the forum PM function. Please send applications as a private message to: Blitzkrieg-Bob http://forums.tripwireinteractive.co...=newpm&u=44980 Best regards, Blitzkrieg-Bob aka Fabian |
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#2
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We on Karelian Front modteam would like to
see Sturmgeschütz III Ausf. G from Germans and little T-26 from Russians. Both used by Finns in WW2.
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Last edited by Susi; 10-09-2012 at 11:25 AM. |
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#3
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Quote:
Regards, Bob -> We already received some applications but we're still looking for more guys. If you have any questions feel free to ask me. |
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#4
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There are two new members in the team!
Srinidhalaya - modelling, work with SDK, troubleshooting Unterscharfuhrer - historically research We're still looking for more members! |
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#5
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Somthing for you guys to look at
The standard t34 and Pz4 in my new Orel map dont climbe hills very well, what I mean is they seem to stay at full speed until they get to a cirtain point then they either stop dead and engine shuts off (No wheel spin effect) or instantly slow to a creap, drop straight into 1st gear until the terrain levels a little then excelerate normaly as if on flat ground. There is no gradual slow down or gear change down. I guess TWI did not work on this as their standard maps dont call for this type of action. I did some tank mods in ro1 and in the script there was torque curves for each gear, the flywheel effect and long wheel friction etc. If I had the time I would take a look at this but the life/work thing is getting in the way! and I am struggeling to find time to finish the Orel map. So over to you guys! Last edited by {SHD}Tryfan; 10-21-2012 at 07:50 AM. |
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#6
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Heya,
no, I dont cant moddeling, maybe in real life but not with 3d models.So, maybe you ask this guy: Red Orchestra 2 - Pak40 AT Gun Test [Kismet] - YouTube because for some maps PAKs are very needed, also the russian 76mm PAK. By the way - whats Kismet? Greetings
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#7
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We're currently working on vehicles only, we plan to expand later to other stuff.
Coin-God is working on the PaKs but the current system does not allow him to get it working. Kismet is a function in the Unreal Engine 3 Editors, (UDK/SDK) which allow mappers and modders easily using codes without coding. |
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#8
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I could also be available for historical research purposes, tanks is pretty much all i do
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"She who controls the ammunition, controls all." Resident ww2 armour expert
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#9
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Quote:
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#10
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We're still looking for one or more good texture artists for the team.
If you are interested to join, drop me a PM. Best regards, Blitzkrieg-Bob |
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#11
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I opened the vehicles-thread loooong time ago, i would be really happy to include (finally!) some new stuff inside it! (it's in my signature)
I would also like to ask you if there are some news about the ammunitions, TWI annouced a good amount of them (seven) but after the release they were busy with other stuff..... Anyway, i don't know how to code, but i hope this might help: http://www.onwar.com/tanks/index.htm ---> Technical data http://www.wwiivehicles.com/ --> Technical data, ammunitions penetration tables, pictures, historical info, etc... http://www.tarrif.net/ --> Technical data http://ww2drawings.jexiste.fr/Files/Site.htm --> Tons and tons of drawings http://www.kameleon-profils.fr/index...d=50&Itemid=53 --> Few but professional drawings http://ww2db.com/vehicle.php --> Technical data and historical info http://english.battlefield.ru/tanks --> Technical data, ammunitions penetration data, historical info about the Soviets http://www.wehrmacht-history.com/heer.htm --> Technical and historical data about Nazi-Germany's ground equipment http://www.achtungpanzer.com/ --> Technical and historical data about Nazi-Germany's armored vehicles http://beute.narod.ru/ --> Photos about foreign tanks captured and used by German armored forces http://germandressdaggers.com/Panzer%20Menu.htm --> Historical data about German armored vehicles http://www.armchairgeneral.com/rkkaww2/galleries.htm --> Lot of pictures, photos and blueprints about Soviet armored vehicles http://wio.ru/tank/ww2tank.htm --> Historical info, battles, tank aces and pictures mainly about the Soviets, German and Polish http://www.o5m6.de/main.html --> Drawings about Soviet armor http://derela.republika.pl/index.htm --> Historical and technical data about Polish armor and armored formations http://www.fireonthevolga.com/ --> HOLY BIBLE about Stalingrad, with lot of stuff for modders http://www.pzfahrer.net/index.html --> Technical data, historical info, photos and more about the Jagdpanzer 38 Hetzer http://www.andreaslarka.net/ --> Photos about Finnish armor http://www.fprado.com/armorsite/main.html --> Technical data, historical info, photos etc. about the Tiger http://www.tanksinworldwar2.com/ --> Technical data, historical info and photos Last edited by RiccardoTheBeAst; 03-12-2013 at 06:03 PM. |
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#12
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Hey,
I might be able to help out on the modeling front ![]() I am horrible at UVW Unwrapping so you might need to help me out with that. Other than that I am yours to command.
__________________
Red Orchestra 2 Modification Resource Thread for all of your modding needs. |
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#13
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I'm interested in the 3d modeler sit, been working with 3ds for a year now. Don't have a portfolio yet, but maybe I can help with the little things
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#14
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Sent you a PM!
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