I notice that the Mosin Nagant doesn't eject unspent rounds while the K98k does? So you end up wasting a bullet when you want to top up the K98k.
As I understand it's a glitch.I notice that the Mosin Nagant doesn't eject unspent rounds while the K98k does? So you end up wasting a bullet when you want to top up the K98k.
The Mosin Nagant does indeed eject spent rounds. Their may be a graphics error in the game or you might just not be noticing it.
That's possible? I never thought about that! I always try to keep the magazine topped off for times when I really need to fire repeatedly without delay. Meaning I was wasting several clips worth of cartridges over time. Great advice. I always use manual bolting and I love fiddling with little things like this.Second if you don't want to "waste" a bullet, use manual bolting instead, so after you fired a shot, when you reload it'll only be a spent cartridge that's ejected..
Most likely yes. It might be possible to keep the top round in the mag down with a finger while you move the bolt forward a little bit so it doesn't "get caught".Btw, does anyone know what happens if one has a half-full bolt action rifle similar to these, pull bolt open, MANUALLY insert a cartridge into the chamber, then attempt to close the bolt again? I imagine the bolt would get stuck 1/3 of the way forwards with a half-stripped cartridge poking at the back of the one in the chamber.
Yes it's possible. I've always played RO with manual bolting.That's possible? I never thought about that! I always try to keep the magazine topped off for times when I really need to fire repeatedly without delay. Meaning I was wasting several clips worth of cartridges over time. Great advice. I always use manual bolting and I love fiddling with little things like this.
This means it is even possible to shoot it like a single-shot rifle. After each shot, don't cycle the bolt, instead perform a reload, which will be a slightly slower bolt action, as a fresh cartridge is inserted in each cycle.
I honestly don't know. Seems like something one can try out in 5 seconds. I have no excuse, sir. (and neither do you )This might be a bit off topic but:
If you are loading cartridges (not in a stripper clip) to your rifle, is it possible to cut the animation to fire the gun, before it is full loaded?
I find it more likely that the developers are at fault here, rather than the rifle being able to cycle the bolt without extracting the chambered cartridge.
Would be nice though if the animation was tweaked so that the player catches the ejected (unspent) cartridges in mid-air, or cycles it in such a way that ends up in his hand directly, then includes it with the other cartridges for 'topping off' the magazine. I see people doing this all the time with auto-loading pistols and certain rifles.
Btw, does anyone know what happens if one has a half-full bolt action rifle similar to these, pull bolt open, MANUALLY insert a cartridge into the chamber, then attempt to close the bolt again? I imagine the bolt would get stuck 1/3 of the way forwards with a half-stripped cartridge poking at the back of the one in the chamber.
Seems I had the right idea. The principle is much the same for all auto-loaders I think. I have life long firearm interest without ever getting to handle the real things. Only replicas and learning from a distance.I have both K98 and Mosins. Both function the same (as do all bolt actions). If you have a round in the chamber and pull the bolt open and back partway, the round in the chamber will be pulled back in preperation to be ejected. You cannot insert another bullet into the magazine while doing this, until the chambered round (or empty cartridge) is ejected out of the way. I suppose you could if you fiddled with it manually, disengaging it from the extractor, but is not done without a lot of awkwardness if you wanted to do it fast.
Basically, the extractor "grabs" the rim of the shell to pull it out, that is how cycling rounds works in bolt rifles.
How can you get five rounds into the magazine and have the bolt closed over them? Have to open the bolt to load the 5 in there, then when closing it, it will feed one round. It would not make sense to first try to close it without feeding, then partially opening it to fit one in the chamber. Might as well fit it while the bolt was open during loading. Or did I misunderstand something? I guess you can do that thumb trick with trying to hold the rounds down while closing the bolt as previously suggested. It would be nice to have 6 rounds. Can never have too many.Now, if you had a full magazine and NO round in the chamber, you could pull the bolt most of the way open and insert another 6th round into the chamber and close the bolt, having 1 extra bullet ready (as long as the bolt is not pulled back far enough to "catch" the first round waiting in magazine. When cycling after this it will function as usual for shelll in chamber.
You only ever had Manual bolting in RO.
5. How 'easy' is it to load the rifles with a stripper clip? Dexterity, finding the right spot, etc. Especially compared to removable magazine type modern designs (detaching and attaching a magazine, then pushing a button or pulling a lever, is definitely very easy to do).
Seems I had the right idea. The principle is much the same for all auto-loaders I think. I have life long firearm interest without ever getting to handle the real things. Only replicas and learning from a distance.
I am happy that you actually own both and willingly share your experiences on this forum. Maybe at some point, if there is demand, you could take some pictures showing up close the differences between the rifles, the bolt operation, a look into an open bolt, partial feeding, etc. And you might know the answer to a few related quick questions of mine here.. If you choose to reply to them, make it easy on yourself by typing the answers in a list similar to how I wrote the questions, with no need to quote each of mine.
1. The K98 has no resistance when pulling bolt open, but cocks the mechanism when pushing it forward, right? And the Mosin-Nagant is opposite. How light is the mechanism for each?
2. Which one is easier to cycle the bolt on whilst firing in battle conditions? The Mosin-Nagant's bolt is really large and obvious the way it protrudes (maybe it could even snag on stuff), and is rotated straight up. Seems like it was made for lower trained troops.
3. Which one is better designed for a noob soldier?
4. Which one is better designed for a properly trained soldier?
5. How 'easy' is it to load the rifles with a stripper clip? Dexterity, finding the right spot, etc. Especially compared to removable magazine type modern designs (detaching and attaching a magazine, then pushing a button or pulling a lever, is definitely very easy to do).
6. How about stripper clip versus just one cartridge at a time, like in the game? Fumbling around with loose rounds in the pocket and then inserting them into the magazine seems finicky.
7. Did the WWII soldiers top off the magazine with individual rounds, or did they just make sure it was empty and insert a stripper clip instead?
8. I wish RO2 let us use a separate button to cycle the bolt ("R" for example), and that it could be cycled anytime for any reason. Reloading would remain as now. What do you think?
How can you get five rounds into the magazine and have the bolt closed over them? Have to open the bolt to load the 5 in there, then when closing it, it will feed one round. It would not make sense to first try to close it without feeding, then partially opening it to fit one in the chamber. Might as well fit it while the bolt was open during loading. Or did I misunderstand something? I guess you can do that thumb trick with trying to hold the rounds down while closing the bolt as previously suggested. It would be nice to have 6 rounds. Can never have too many.
8. What would be the purpose of another button to cycle the bolt. Unless you have fired a round, why would you want to cycle bolt in game?