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  #81  
Old 04-22-2013, 06:57 PM
akb akb is offline
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Originally Posted by Golf33 View Post
Has iron-sights-from-sprint been fixed, or does it still snap you to walking speed and provide an instant accuracy boost? If not, that and a fix to the always-ready-to-hipfire LMG would probably see me come back to RO2.
Play classic mode to not get have to deal with the "iron-sights-from-sprint" and as far as the "always-ready-to-hipfire LMG " it's been slightly adjusted to slow you down when you fire but it's still ever ready do be fired.
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  #82  
Old 04-22-2013, 08:10 PM
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Originally Posted by akb View Post
Play classic mode to not get have to deal with the "iron-sights-from-sprint" and as far as the "always-ready-to-hipfire LMG " it's been slightly adjusted to slow you down when you fire but it's still ever ready do be fired.
That is a server side setting for any mode............
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  #83  
Old 04-22-2013, 11:52 PM
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Am I the only one to encounter the "reload anti-tank rifle while prone" bug?

I've only seen it happen on Barracks but pretty much 100% of the time I try to reload an anti-tank rifle while prone in a building, I can't move afterwards. I've tried standing, crouching, proning...nothing gets me out of it. I just have to type suicide in the console.
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  #84  
Old 04-23-2013, 08:25 AM
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Barracks has an ATR-class?
never noticed before
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  #85  
Old 04-23-2013, 09:45 AM
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Sorry, I now know was fooled on the name by a map change in mid-connect. What's this map? Cause that's the one I meant. The bug did happen, just not on Barracks!
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One German officer decried the Russian use of what he called "gangnam-style tactics" in his diary, likening the fighting style of Russian submachine-gunners to that favored by South Korean mobsters.
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  #86  
Old 04-23-2013, 09:51 AM
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Thats Commissar's House
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  #87  
Old 04-23-2013, 12:34 PM
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Quote:
Originally Posted by Golf33 View Post
Has iron-sights-from-sprint been fixed, or does it still snap you to walking speed and provide an instant accuracy boost? If not, that and a fix to the always-ready-to-hipfire LMG would probably see me come back to RO2.
if the added maps and fixes they've already done didn't get you back in the game, i really doubt that stopping mg's from hip-firing will ever get you back either. you not having any idea if they've been fixed, also leads me to believe you un-installed the game. i never will understand people who come by and ask if little things have been fixed so they can come back. play it as it is and hope for change, or move on.
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  #88  
Old 04-26-2013, 07:40 PM
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Iron Sights and directly aiming from sprint can be adjusted to behave as in classic mode in realism....

So, there's no need for a fix.
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  #89  
Old 04-29-2013, 05:40 AM
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RO2 Issues STILL needing attention in upcoming updates;
  • relax/adjust excessively prohibitive "cannot prone here" FIXED - Needs MORE Attention.
  • stop tank crew dancing in Axis tanks FIXED
  • adjust poor mantling and cover node performance FIXED - Needs MORE Attention.
  • adjust first shot missing with ALL weapons
  • eliminate rubber-banding for players and vehicles in all maps, Official and Custom. FIXED - Needs MORE Attention.
  • adjust HMG extraordinary range & accuracy capabilities
  • allow Server Admins to set round time limits and weapon loadouts
  • eliminate smoke, foliage and all other INI exploits
  • get rid of separate ranked/unranked server lists they split the community.
  • adjust herculean throw distance for grenades
  • correct super accuracy for pistols at distant shots
  • fix poor tanking cannon accuracy at distance FIXED - Needs MORE Attention.
  • fix misaligned cannon sights in T34 FIXED - Needs MORE Attention.
  • correct the constant falling through maps when going prone
  • lack of added vehicles

Thanks guys....Can we please see a bit more progress?

All of the above will be problematic for any type of "Official, Semi-Official & Un-Official" matches, either public or private. They desperately need the developer's attention if any type competitive matches are to be kept fair, honest and taken seriously.


Comments?
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Last edited by Mike_Nomad; 04-29-2013 at 05:45 AM.
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  #90  
Old 05-02-2013, 06:56 AM
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Hopefully most, if not all, of the above noted items are addressed in the release of Rising Storm...



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Last edited by Mike_Nomad; 05-02-2013 at 06:58 AM.
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  #91  
Old 05-02-2013, 07:23 AM
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What about fixing shells paused for a second and exploding in the air? From release nothing fixed.
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  #92  
Old 05-02-2013, 07:37 AM
=GG= Mr Moe =GG= Mr Moe is online now
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Quote:
Originally Posted by PRAPOR View Post
What about fixing shells paused for a second and exploding in the air? From release nothing fixed.
Yeah, they seem like placeholders for the explosion. I would think making them invisible should do the trick.
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  #93  
Old 05-02-2013, 07:49 AM
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Quote:
Originally Posted by =GG= Mr Moe View Post
Yeah, they seem like placeholders for the explosion. I would think making them invisible should do the trick.
I've seen it often.... but never considered it a showstopper. Just annoying.
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  #94  
Old 05-02-2013, 11:10 AM
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Please, the bouncing bodies need attention too.


Quote:
Originally Posted by Mike_Nomad View Post
Hopefully most, if not all, of the above noted items are addressed in the release of Rising Storm...




Looking good!
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