With all the new stat tracking stuff it would be really nice if servers could set a minimum and maximum skill level.
Minimum skill level so say people that like a challenge can play against equally skilled people instead of having another walk in the park.
Maximum skill level so less strong people wont suddenly have someone joining in the server killing everybody for "lolz".
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A game is always the most fun if you play it with people that are about equally skilled, so it remains a challenge yet is not too hard.
Especially in RO where you're dead in 1 shot, you often hear complains from New people "i got killed everytime from nowhere", putting people of the same skill together is just more fun. Just like singleplayer games have a difficulty setting i feel multiplayer games could have one too.
Ideally you'd want all strong people to help the weaker people to truly learn and understand the game better, but the reality isnt ideal. And stronger people just trash on weaker people and weaker people accuse stronger people for cheating.
Minimum skill level so say people that like a challenge can play against equally skilled people instead of having another walk in the park.
Maximum skill level so less strong people wont suddenly have someone joining in the server killing everybody for "lolz".
===
A game is always the most fun if you play it with people that are about equally skilled, so it remains a challenge yet is not too hard.
Especially in RO where you're dead in 1 shot, you often hear complains from New people "i got killed everytime from nowhere", putting people of the same skill together is just more fun. Just like singleplayer games have a difficulty setting i feel multiplayer games could have one too.
Ideally you'd want all strong people to help the weaker people to truly learn and understand the game better, but the reality isnt ideal. And stronger people just trash on weaker people and weaker people accuse stronger people for cheating.