• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Best/worst feature

BEST:
Weapons look'n'feel. Gritty graphics style, choice of color tones.
Although photo-realism was not a chosen style, all the materials, wood, brick, metal, feel real.
(Even with some severely lacking textures and models)
Good lighting
Cover system and bullet penetration.
Epic choice of moment in history.

WORST: Extremely buggy release - in pretty much all the game aspects.
Got released tens of thousands man-hours before it should have been.
Poorly optimized and extremely dependent on CPU performance.
Pushing some boundaries yet sticking with DX9 and classic CPU rendering, instead of utilizing PhysX/OpenCL.
As it is, recommended specs are extremely fast Intel quad and several generations old mid range gfx card.
Very small map area. Rendering distance way down compared to original.
No clear vision of where to go with the game, apart from wanting to be more realistic then some.
 
Upvote 0
*Excluding bugs and technical issues*

Best:

- Mostly realistic weapon handling and overall mechanics, especially on the bolt action rifles.

- Bullet penetration

- Fantastic looking character models and animations.

Worst:

- Lack of immersion caused by english voice acting, recon planes and the presence of far too many "rare" weapons.

- The scale of the game has been greatly reduced compared to Ostfront.

- Music can't be completely disabled.

- Keys with multiple conflicting functions.

- Unnecessary level up and unlock system for classes and weapons.
 
Upvote 0