Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > RO2/RS Tactics

Reply
 
Thread Tools Display Modes
  #1  
Old 02-21-2013, 10:49 PM
oldsoldier173 oldsoldier173 is offline
Member
 
Join Date: Sep 2012
Location: Ceresco, NE
Posts: 42
Default Smoke

After 23yrs in the Infantry the misconception about smoke in this game must be addressed. Smoke is used to isolate the advance from fire from the flanks, not thrown ahead, blinding any cover fire you may be getting. You tghrow smoke to the flanks of your advance, to blind those atempting to fire effectively into your advance lane. When you throw smoke to your front and attempt to advance through it all you are doing is telling good players where to fire thier machineguns, sweeping the smoke. You blind yourself as well as anyone covering your advance, all the while telling the opposition I am advancing here, fire here.

On the Bridges when the tank comes up to the bridge and starts covering fire nothing is more agrivating than one player throwing smoke, on the bridge blinding you as he and he alone crosses and usually dies as soon as he clears the smoke.

Practice using smoke to blind the enemy, not yourself and your own team.

When I see smoke on a usual advance lane, I just sweep the areas knee high with fire and can usually get the 'super trooper' who threw the smoke to cover his and his alone's advance.

Once again blind the flanks, use supressive fire to cover your advance and let them see what they are shooting at, works wonders and is far more effective than advancing and firing blind, hoping no one is paying attention.
Reply With Quote
  #2  
Old 02-22-2013, 03:10 AM
Schnitzel15's Avatar
Schnitzel15 Schnitzel15 is offline
Senior Member
 
Join Date: May 2011
Location: Lithuania
Posts: 333
Default

Good advice, ty.
__________________
Reply With Quote
  #3  
Old 02-22-2013, 05:31 AM
PhoenixG's Avatar
PhoenixG PhoenixG is offline
Member
 
Join Date: Sep 2011
Posts: 44
Default

Great advice, nothing worse in game when someone smokes you out with a bad placement of a smoke grenade.
Good Smoke placement can be a great help to your team and be a map winner.
__________________
Win7 64bit
Intel i7 DO 2.66Ghz, ASUS GTX285 Top
Gigabyte EX58-UD5, 3x2GB Cosair Dominator 1866Ghz
Reply With Quote
  #4  
Old 02-22-2013, 08:39 AM
Hardcore Hartzer Hardcore Hartzer is offline
Senior Member
 
Join Date: Jan 2013
Posts: 131
Default

Well, you`re right but it`s a game so a good thrown smoke infront of you is also a possibility. For example at the second cap at Spartanovka you can throw a smoke in the church and the middle is pretty much clear. You just need to watch if a mg is set up at the left but then the middle is clear. I think the important advice is to throw smoke at the enemy and not infront of them. Because if you doing it wrong you just let your team run through the smoke to realise that they are still on open ground when leaving the smoke. This will often end in a multi kill for a mg or smg player.
__________________
Reply With Quote
  #5  
Old 02-22-2013, 10:27 AM
Mike_Nomad's Avatar
Mike_Nomad Mike_Nomad is offline
Senior Member
 
Join Date: Feb 2006
Location: Florida, USA
Posts: 4,453
Default

Quote:
Originally Posted by oldsoldier173 View Post
After 23yrs in the Infantry the misconception about smoke in this game must be addressed. Smoke is used to isolate the advance from fire from the flanks, not thrown ahead, blinding any cover fire you may be getting. You tghrow smoke to the flanks of your advance, to blind those atempting to fire effectively into your advance lane. When you throw smoke to your front and attempt to advance through it all you are doing is telling good players where to fire thier machineguns, sweeping the smoke. You blind yourself as well as anyone covering your advance, all the while telling the opposition I am advancing here, fire here.

On the Bridges when the tank comes up to the bridge and starts covering fire nothing is more agrivating than one player throwing smoke, on the bridge blinding you as he and he alone crosses and usually dies as soon as he clears the smoke.

Practice using smoke to blind the enemy, not yourself and your own team.

When I see smoke on a usual advance lane, I just sweep the areas knee high with fire and can usually get the 'super trooper' who threw the smoke to cover his and his alone's advance.

Once again blind the flanks, use supressive fire to cover your advance and let them see what they are shooting at, works wonders and is far more effective than advancing and firing blind, hoping no one is paying attention.

+1 agree 100% Experience speaks wisely.
__________________
Regards,

Reply With Quote
  #6  
Old 02-22-2013, 12:43 PM
Victhor-ASH's Avatar
Victhor-ASH Victhor-ASH is offline
Senior Member
 
Join Date: Dec 2011
Location: Romania
Posts: 966
Default

So why not make a mutator to kill those annoying people who abuse the power of smoking so that not everyone will use it as they like but as they need to.
__________________
Reply With Quote
  #7  
Old 02-23-2013, 07:06 AM
thens thens is offline
Senior Member
 
Join Date: Jun 2012
Posts: 105
Default

Wouldn't be white-listed anyway.
Reply With Quote
  #8  
Old 02-23-2013, 08:04 AM
Ducky's Avatar
Ducky Ducky is offline
Moderator
 
Join Date: May 2011
Location: Netherlands
Posts: 2,684
Default

Quote:
Originally Posted by Victhor-ASH View Post
So why not make a mutator to kill those annoying people who abuse the power of smoking so that not everyone will use it as they like but as they need to.
Like thens said, it probably would not be white-listed. Besides, it's as good as impossible for a mutator to detect if a smoke nade is used good or bad.
Reply With Quote
  #9  
Old 02-23-2013, 09:24 AM
oldsoldier173 oldsoldier173 is offline
Member
 
Join Date: Sep 2012
Location: Ceresco, NE
Posts: 42
Default

Combat as defined by those who have been there as a combination of mistakes, and one side just better organizes thier mistakes.

Haing the idiot throw a smoke in the wrong place at the wrong time is a Mr. Murphy aspect of combatn and should not be punished, only retrain the trooper as not to do it again.

There is no perfection in combat, demanding such is idiocy, and in a wargame a why bother if everything is perfect and works everytime.

A good commander, good squad leaders, and expierienced troops should minimize the mistakes, but they still will happen. Just don't let the mistakes repeat.
Reply With Quote
  #10  
Old 02-23-2013, 02:10 PM
DAT DAT is offline
Senior Member
 
Join Date: Dec 2006
Location: Fort Sill, OK
Posts: 532
Default

Stanley you are correct, smoke needs to be used to cover the flanks, obscure the enemys observation, and deny the enemy's ability to react. Nothing worse when some one pops smoke in the advance to the objective allowing the enemy to strengthen their position and wait for us to pop out of the smoke like lemmings to the slaughter.

I always try and leave the obj clear of smoke so MG's, and rifleman can suppress while everyone assaults. I use it on the flanks or even behind the OBJ which confuses the enemy more times than not. Flinging smoke on tanks is good tactic if it is mowing down your teammates allowing the AT guy in for a kill or forcing the tank to withdraw.
__________________
You may have seen me as Quinn in RO1 and now RO2, either shooting at you or with you. Cheers!
Reply With Quote
  #11  
Old 02-26-2013, 01:34 PM
BlackLabel's Avatar
BlackLabel BlackLabel is offline
Senior Member
 
Join Date: Jan 2007
Location: Churmany
Posts: 2,554
Default

yes..good use of smoke. as destiled from this page.knowledge is key.

A good commander is VERY aware of the situation. You have a look on the killcount ALLWAYS to determine when things go from bad to ****. You played the map from booth sides extensivly, with a wide varity of classes. You know spawntimes, enemy arty cababilitys and times for cooldowns, spawnlocations, spawnexits, general approach ect. ect.

IMO, if any of the above dosent ring a bell...dont be commander.


Quote:
Combat as defined by those who have been there as a combination of mistakes, and one side just better organizes thier mistakes.
hehe could have been the core credo
__________________

Reply With Quote
  #12  
Old 02-28-2013, 08:30 PM
kapulA's Avatar
kapulA kapulA is offline
Senior Member
 
Join Date: Jan 2006
Location: Croatia
Posts: 2,024
Default

Quote:
Originally Posted by BlackLabel View Post
hehe could have been the core credo
Ah, those were the days...
__________________

Arrow Key user 4 of 2
System specs: E6600 Core 2 Duo @ 2.4GHz, GeForce 450 GTS, 4 GB RAM, Win 7
Reply With Quote
  #13  
Old 04-05-2013, 06:32 PM
Mormegil's Avatar
Mormegil Mormegil is offline
Senior Member
 
Join Date: Nov 2005
Location: Nargothrond
Posts: 3,911
Default

After reading this post, I also toss the smoke behind objectives when possible.

Any thoughts?
__________________

IS-2: Greatest Tank of Clone War II
"Soda Popinki" in game
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:36 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC