Nah, that's a BS made up word. Mine means fear of long words. (yes I know the irony is overwhelming )And I thought is was spelled: supercalifragilisticexpialidocious
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Nah, that's a BS made up word. Mine means fear of long words. (yes I know the irony is overwhelming )And I thought is was spelled: supercalifragilisticexpialidocious
sigh...Maybe a hero thing or unlock-able like the scopes on snipers?
If not, all these tanks shall spout smoke from their rears!!!
Be funny in 64player tank matches... :IS2:
I'm not saying it isn't historically accurate. I was responding to using BFBC2 as a basis for including it in RO. I'd just gotten through reading a plethora of rather 'nonsensical' suggestions. I would have been better served taking my own advice and should have just 'bitten my tongue'. My apologies for not being more tactful.
And I thought is was spelled: supercalifragilisticexpialidocious
is the nebelkerzenabwurfvorrichtung for the infantry behind the tank? because its on the rear of the panzerkampfwagen IV and modern panzerkampfwagen have the nebelkerzenabwurfvorrichtung on the turret shooting the nades in front of them
:IS2:
I don't mean to be harsh.... but before requesting things or responding....
Ask yourself first: Is it historically accurate?
Then post.
BFBC2 has absolutely nothing in common with RO except that it is an FPS.
Using that game as a basis for what equipment RO should or should not have is being rather uninformed about TW's RO games.
I see a number of problems.
1. Smoke causes performance issues.
Solution:
Randomize availability. Tanks and classes that could have smoke, have it sometimes.
Reduce smoke effect. The blanket created is a bit overkill. So add wind effects to all maps (as per engine) and then lessen density of smoke justified by wind.
As to smoke barrage: Could be added as effect at start of maps (re appartments), but would not want it after that. Its sort of a preplanned thing.