Pfff, will be hard to find a good server it seems...
I understand the purpose of lockdown, in terms of realism. If the Wehrmacht were to attack a defended Soviet position and could not break through relatively quickly, they operation could be called off due to that (often they were advancing in ways that only a fast strike could result in victory).
I like the idea of it being a server setting, but I would like to see it work too. A short period where the advancing army MUST take the first point, else they lose. After the first point, the lockdown timer is either reset or removed.
Sounds like a very interesting game mode to me, although it could be difficult.
I understand the purpose of lockdown, in terms of realism. If the Wehrmacht were to attack a defended Soviet position and could not break through relatively quickly, they operation could be called off due to that (often they were advancing in ways that only a fast strike could result in victory).
I like the idea of it being a server setting, but I would like to see it work too. A short period where the advancing army MUST take the first point, else they lose. After the first point, the lockdown timer is either reset or removed.
Sounds like a very interesting game mode to me, although it could be difficult.
I think it's an OK idea, but needs refining. Maybe lockdown could be shorter, but resets everytime the attacking teams begins to cap. Or perhaps a short lockdown timer starts if after five minutes the defenders never had more than 10% of their soldiers in the respawn queue at any single time.
Basically I think it's great that they're trying to stamp out boring stalemates, but there needs to be a way to do something about it. Whilst obviously RO2 is a team game, individual actions should still count for something (Hero mechanic), so in the case of the defending team not taking more than 10% casualties at any one time, a lone attacker could go on a charge and slaughter half the enemy team, and the lockdown timer resetting could represent the morale of the pinned attackers going up.
I get your point, but even so, it should be implemented by cutting off reinforcements after the lockdown timer. Effectively simulating that the attack has gone nowhere and commanders aren't going to commit any more troops. However, if those alive manage to capture the points, by all means, continue.