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#1
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Hello, I nearly finished my map but I have to to vegetation now. I put it at the end because I tried it a few weeks ago and had heavy performance problems. So it wasn`t possible to go on with the work. I`d like to know if there`s a function besides blinding out the static meshes(which didn`t really help)? Because I am sick of placing cover nodes 24/7
and it would bring the fun back to have some variety.
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#2
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I'd say don't waste your time... Focus on the more important things. If you want help from mappers post on this sub-forum http://forums.tripwireinteractive.co...splay.php?f=84
Last edited by akb; 03-08-2013 at 01:42 PM. |
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#3
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Well, the point is I finished everything besides vegetation, cover nodes and some little details.
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#4
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Hetzer have you rebuilt with production lighting? You'll be surprised how much performance you get back. I went from 30 fps with high quality lighting and now get almost 50 fps with production lighting
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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#5
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Mhh I don`t think this matters when you work in the unlit mode. But I`ll give it a try, thanks.
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#6
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Do you have a lot of BSP objects like buildings, etc...? They slow the editor to a crawl. There is a bit of a solution, though. You can convert your BSP objects to static meshes and get some improved performance.
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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#7
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Quote:
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