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#21
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I'm using the MG a lot, as support/suppression/cross-fire weapon but also as a hip-fire assault. And I agree: hipfiring is way too easy right now in realism mode. It is not really a challenge anymore, and it should be. Poor riflemen have no chance, bullet penetration combined with the easy movement is very deadly too. Also, a trained MG can shoot someone a 50m away by hip firing. My point is: the MG hip should have a disadvantage like any other weapon (a rifleman only has one bullet/shot, a PPSH/MP40 has the recoil and bullet spread, an anti-tank weapon needs to be mounted...). Right now the only disadvantage I see with the MG is the barrel heating...
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Steam ID: <AKA>Attila My 1st map (WIP): TE-Westerplatte http://forums.tripwireinteractive.co...ad.php?t=86130 Join the AKA forums: http://akabattlegrounds.forum-pro.co.uk/ |
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#22
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The weird thing is that the undeployed-MG is so much better than your pistol in CQC.
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#23
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fullauto MG with a lot of shots and a very high rate of fire against a 9mm semiauto pistol. = MG wins But what is CQC fpr you?`5m, 10m 25m? MG at 10m would win this fight easily, but at 25m I´m sure the pistol would win this fight |
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#24
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It beats me why people go for hip shooting their MGs than using pistols. It makes me think of Hans Von Lück's encounter with a Luftwaffe Flak battery.. "Hey guys, why are you not shooting? dont you see the tanks on the other side of the field!?!?!" -Hans "Sure, but we're anti aircraft.. Our 88s are for shooting down planes.. Not blow up american tanks" - Luftwaffe gunner. "..." - hans *Hans pulls his pistol and threatens to shoot the gunner if he dont start blowing up tanks with his 88* What i can say though.. is that the MG is way too fast when it comes to turning around. Ive been... Walking around for a little with my MG42 in my flat and what Ive noticed is that it takes.. time.. to swing that bigass machinegun around. Its a bit hard to explain
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Scoped G41 with Bayonet and the automatic C96 with buttstock.. Nothing beats it. And yes, its me.. and my 'ol man somewhere outside Arnhem in the signature. Last edited by Joseph-Porta; 03-06-2013 at 01:04 PM. |
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#25
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However, the problem arises when you're as quick or quicker at positioning/hipfiring an mg compared to that of a much much lighter pistol. You should have a faster and more accurate first shot or two potential with the pistol. The mg should be slower to hipfire aim (extra mouse/key click) because of its weight, but eventually overwhelm in sustained fire. I think I explained that correctly.
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Last edited by =GG= Mr Moe; 03-06-2013 at 04:14 PM. |
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#26
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Very good explanation. That is how it should be done TWI.
__________________
Steam ID: <AKA>Attila My 1st map (WIP): TE-Westerplatte http://forums.tripwireinteractive.co...ad.php?t=86130 Join the AKA forums: http://akabattlegrounds.forum-pro.co.uk/ |
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#27
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Classic forever. |
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#28
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Last edited by akb; 03-06-2013 at 06:30 PM. |
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#29
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I actually use MG's in RO2 so little that I never noticed that this feature wasn't already reused from RO1. I'm pretty sure according to the original German manuals and demo vids on youtube, you can't hipfire and MG-34 or MG-42 without your feet firmly planted in the prescribed position IRL, or it sends you tumbling backwards. Big oversight on TWI's part.
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One German officer decried the Russian use of what he called "gangnam-style tactics" in his diary, likening the fighting style of Russian submachine-gunners to that favored by South Korean mobsters. |
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#30
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just another really unnecessary change in game mechanics...
why in the name of god couldn't they just keep the mechanic of ro1 ? Why deliberately make things /worse or "improve" them...gah
Last edited by BlackLabel; 03-11-2013 at 06:19 AM. |
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#31
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![]() We could implement it, but the questions is “how do you get the threshold lower?” That’s not by making it more complicated. Our challenge is to make sure that anyone that just jumps into the game will get it. |
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