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  #21  
Old 03-06-2013, 01:07 AM
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Originally Posted by =GG= Mr Moe View Post
The movement has already been slowed for Classic, and the mouse/key click would solve the rest of the issues. It should be that way for all modes.

I'm using the MG a lot, as support/suppression/cross-fire weapon but also as a hip-fire assault. And I agree: hipfiring is way too easy right now in realism mode. It is not really a challenge anymore, and it should be. Poor riflemen have no chance, bullet penetration combined with the easy movement is very deadly too. Also, a trained MG can shoot someone a 50m away by hip firing.

My point is: the MG hip should have a disadvantage like any other weapon (a rifleman only has one bullet/shot, a PPSH/MP40 has the recoil and bullet spread, an anti-tank weapon needs to be mounted...). Right now the only disadvantage I see with the MG is the barrel heating...
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  #22  
Old 03-06-2013, 04:56 AM
Makiriv Makiriv is offline
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The weird thing is that the undeployed-MG is so much better than your pistol in CQC.
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  #23  
Old 03-06-2013, 11:51 AM
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Originally Posted by Makiriv View Post
The weird thing is that the undeployed-MG is so much better than your pistol in CQC.
But this is realistic :P

fullauto MG with a lot of shots and a very high rate of fire against a 9mm semiauto pistol. = MG wins

But what is CQC fpr you?`5m, 10m 25m?

MG at 10m would win this fight easily, but at 25m I´m sure the pistol would win this fight
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  #24  
Old 03-06-2013, 01:02 PM
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Originally Posted by Makiriv View Post
The weird thing is that the undeployed-MG is so much better than your pistol in CQC.
A 12 KG monster killing machine firing 8-900 rounds a minute from a near endless supply of ammo (250round belt) that brings death and destruction to your friends, family and pets.. Against a 1 kilo little peashooter with a little 8 round puny magazine that has the stopping power of an orange, and mostly likely will just result in revealing your position and get you killed because you didn't hit anything...

It beats me why people go for hip shooting their MGs than using pistols.



It makes me think of Hans Von Lück's encounter with a Luftwaffe Flak battery..

"Hey guys, why are you not shooting? dont you see the tanks on the other side of the field!?!?!" -Hans
"Sure, but we're anti aircraft.. Our 88s are for shooting down planes.. Not blow up american tanks" - Luftwaffe gunner.
"..." - hans
*Hans pulls his pistol and threatens to shoot the gunner if he dont start blowing up tanks with his 88*




What i can say though.. is that the MG is way too fast when it comes to turning around.
Ive been... Walking around for a little with my MG42 in my flat and what Ive noticed is that it takes.. time.. to swing that bigass machinegun around. Its a bit hard to explain
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Last edited by Joseph-Porta; 03-06-2013 at 01:04 PM.
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  #25  
Old 03-06-2013, 01:27 PM
=GG= Mr Moe =GG= Mr Moe is offline
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Quote:
Originally Posted by Makiriv View Post
The weird thing is that the undeployed-MG is so much better than your pistol in CQC.
At close enough ranges, I would say that is probably how it is in real life as well.

However, the problem arises when you're as quick or quicker at positioning/hipfiring an mg compared to that of a much much lighter pistol.

You should have a faster and more accurate first shot or two potential with the pistol. The mg should be slower to hipfire aim (extra mouse/key click) because of its weight, but eventually overwhelm in sustained fire.

I think I explained that correctly.
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  #26  
Old 03-06-2013, 04:12 PM
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Quote:
Originally Posted by =GG= Mr Moe View Post
At close enough ranges, I would say that is probably how it is in real life as well.

However, the problem arises when you as quick or quicker at positioning/hipfiring an mg compared to that of a much much lighter pistol.

You should have a faster and more accurate first shot or two potential with the pistol. The mg should be slower to hipfire aim (extra mouse/key click) because of its weight, but eventually overwhelm in sustained fire.

I think I explained that correctly.

Very good explanation. That is how it should be done TWI.
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  #27  
Old 03-06-2013, 05:44 PM
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Quote:
Originally Posted by =GG= Mr Moe View Post
At close enough ranges, I would say that is probably how it is in real life as well.

However, the problem arises when you're as quick or quicker at positioning/hipfiring an mg compared to that of a much much lighter pistol.

You should have a faster and more accurate first shot or two potential with the pistol. The mg should be slower to hipfire aim (extra mouse/key click) because of its weight, but eventually overwhelm in sustained fire.

I think I explained that correctly.
Boom, exactly. Nailed it. Fingers crossed.
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  #28  
Old 03-06-2013, 06:26 PM
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Quote:
Originally Posted by =GG= Mr Moe View Post
At close enough ranges, I would say that is probably how it is in real life as well.

However, the problem arises when you're as quick or quicker at positioning/hipfiring an mg compared to that of a much much lighter pistol.

You should have a faster and more accurate first shot or two potential with the pistol. The mg should be slower to hipfire aim (extra mouse/key click) because of its weight, but eventually overwhelm in sustained fire.

I think I explained that correctly.
I don't know how anyone can argue with that. The right way to make it work in a video game. I will add that the animation should be slower as well since it's a large and heavy weapon.

Last edited by akb; 03-06-2013 at 06:30 PM.
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  #29  
Old 03-07-2013, 06:06 PM
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Originally Posted by Kleist View Post
i like the idea with the right mouse klick - to get ready for hip fire, too
If you bring your MG in Hip position you aren´t able to move fast (similar to all other weapons in Iron Sight Mode)
I actually use MG's in RO2 so little that I never noticed that this feature wasn't already reused from RO1. I'm pretty sure according to the original German manuals and demo vids on youtube, you can't hipfire and MG-34 or MG-42 without your feet firmly planted in the prescribed position IRL, or it sends you tumbling backwards. Big oversight on TWI's part.
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  #30  
Old 03-11-2013, 06:18 AM
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just another really unnecessary change in game mechanics... why in the name of god couldn't they just keep the mechanic of ro1 ? Why deliberately make things /worse or "improve" them...gah
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Last edited by BlackLabel; 03-11-2013 at 06:19 AM.
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  #31  
Old 03-11-2013, 09:47 AM
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Originally Posted by BlackLabel View Post
just another really unnecessary change in game mechanics... why in the name of god couldn't they just keep the mechanic of ro1 ? Why deliberately make things /worse or "improve" them...gah
hmmm...maybe because of this wise words,from:Patrick Bach executive producer for BF3(DICE)

We could implement it, but the questions is “how do you get the threshold lower?” That’s not by making it more complicated. Our challenge is to make sure that anyone that just jumps into the game will get it.
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