I checked forum and there are topics less or more related with weather in HoS. I'd like to take them all together and chose best solutions.
1st of all, is it possible to make weather changeable/dynamic? Yes it is.
- we can see sandstorm in Unreal Tournament 3 map
- Haunted (UT3 mod) has dynamically changeable weather/atmosphere
- tech video from UE3
With TWI experience and skills it might be done 100x better...
Anyway Ive read all post from this, this, this topics and i have this conclusion:
Dynamic/changeable weather might be used in HoS in two ways.
1. Randomly generated daytime and weather status on map beginning (no needed extra download map). So battle could start on diffrent conditions. We could have: 6:00, sunny, calm but foggy day, limited sight range; 14:00, cloudy, little wind or 18:00, heavy rain on 1 map. However weather options should be limited by map conditions (during grain silo elevator battle weather was mainly sunny, warm). Also extreme type of weathers (heavy snowstorm, rainstorm) shouldn't be ingame. Its not MW2. I believe officer wouldn't send his man to fight when visibility is 0.
2. Weather may be changing during battle (slighty). I know in 20 minute battle weather doesn't change significant e.g from sunny, +30 C to snowstorm but light foggy sunrise may change into clear beginning of day for example.
How effective it might be. Depending on season of the year. During snowing role of the sniper is limited, tank duels will look diffrent during rain when sight range and perception of small details is diffrent.
And in final word why do we need it?
Weather is natural part of life anytime, everywhere. Weather is highly important factor in war time too. In rainy day fighting troops won't get bombers support...
1st of all, is it possible to make weather changeable/dynamic? Yes it is.
- we can see sandstorm in Unreal Tournament 3 map
- Haunted (UT3 mod) has dynamically changeable weather/atmosphere
- tech video from UE3
With TWI experience and skills it might be done 100x better...
Anyway Ive read all post from this, this, this topics and i have this conclusion:
Dynamic/changeable weather might be used in HoS in two ways.
1. Randomly generated daytime and weather status on map beginning (no needed extra download map). So battle could start on diffrent conditions. We could have: 6:00, sunny, calm but foggy day, limited sight range; 14:00, cloudy, little wind or 18:00, heavy rain on 1 map. However weather options should be limited by map conditions (during grain silo elevator battle weather was mainly sunny, warm). Also extreme type of weathers (heavy snowstorm, rainstorm) shouldn't be ingame. Its not MW2. I believe officer wouldn't send his man to fight when visibility is 0.
2. Weather may be changing during battle (slighty). I know in 20 minute battle weather doesn't change significant e.g from sunny, +30 C to snowstorm but light foggy sunrise may change into clear beginning of day for example.
How effective it might be. Depending on season of the year. During snowing role of the sniper is limited, tank duels will look diffrent during rain when sight range and perception of small details is diffrent.
And in final word why do we need it?
Weather is natural part of life anytime, everywhere. Weather is highly important factor in war time too. In rainy day fighting troops won't get bombers support...