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Old 03-16-2013, 07:15 AM
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Drug_Tito Drug_Tito is offline
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Default Just a little request

How about you finish the game you started instead of running off to make another half-playable game? The devs had SO much time which they could have used to fix the bloody game instead of making new maps and content (still no vehicles which were announced even before the release). I'm not against new content, in fact if they didn't make new maps I am sure a lot of players would have left long ago but you mustn't make new 'stuff' if old 'stuff' is broken. I got back to RO2 2-3 weeks ago hoping the numerous bugs/glitches/exploits/hackers/problems have been fixed/removed, but alas they haven't. So, here's is my humble humble request: stop developing RS until you fix and polish RO2 so it becomes a proper bloody game.

There's an old saying going something like this: "Don't make a fire until you catch the rabbit." The fire symbolises a new project while the rabbit symbolises and old, unfinished project.

/rant
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Last edited by Drug_Tito; 03-16-2013 at 07:46 AM.
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Old 03-16-2013, 08:34 AM
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What is broken?
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Old 03-16-2013, 09:56 AM
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One; the tank crew member mechanics. You have to go to a resupply point to get your crew members. Seriously? How hard is it to fix that?

Two; reload animations. Half of the time they don't even appear and sometimes my gun doesn't even reload. It's probably just a few lines in code. So hard, right?

Three; jumping over windows/obstacles. This has been present since the beta and I cannot describe how infuriating this is. Occasionally it takes 4-6 tries to jump over a window.

Four; scope problem. Sometimes upon zooming in with a scope, instead of your usual sight of your gun's direction you are greeted with a grey/brown screen. Lovely, isn't it?

Five; animation before anything else. This is the biggest problem in the game. You see an enemy. You point your gun. You shoot. You hit. You hear the hitting sound. You see the cloud of blood. Alas, the enemy wasn't even hurt because he fired 0.1 seconds before I did. Interesting how my bullet can just vaporize in the air if I die.

Six; the damn number of players. This is absolutely awful. The number of players on a server is almost always incorrect. I see a server which has like 30/64. I refresh once, the server is now on 29/64. I double-click the server. Oh, here's the loading screen maybe this time I can enter it. Okay, now I see the server's welcome messag-- oh...the server is full. Interesting...

I have a few more points but no time right now.
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Old 03-16-2013, 11:32 AM
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Quote:
Originally Posted by Unterscharfuhrer View Post
What is broken?
Indeed, give us some reasonable points if you're going to rant.
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Old 03-16-2013, 12:35 PM
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Havent seen many of the bugs from launch so idk about you, and hackers, you cant just expect them to get rid of hackers, no one can other than admins of a server. Also TWI isnt really developing RS, the RS team are the ones making it, while being helped by TWI who is currently focusing on the project since they are financially helping it.
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Old 03-16-2013, 05:37 PM
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Quote:
Originally Posted by Drug_Tito View Post
Five; animation before anything else. This is the biggest problem in the game. You see an enemy. You point your gun. You shoot. You hit. You hear the hitting sound. You see the cloud of blood. Alas, the enemy wasn't even hurt because he fired 0.1 seconds before I did. Interesting how my bullet can just vaporize in the air if I die.
You would have to play with a ping of about 1~1.5 seconds to notice the lag compensation this much, you're clearly exaggerating there or have a really bad connection/play on the wrong servers.

Quote:
Three; jumping over windows/obstacles. This has been present since the beta and I cannot describe how infuriating this is. Occasionally it takes 4-6 tries to jump over a window.
Again, this can happen in very high (500ms+) ping situations.
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Old 03-16-2013, 05:59 PM
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1: Yeah, tanks need fixing on a more grander scale.

2: Never seen the problem post-GOTY myself. Is it reproducable? I doubt it's a few lines of code.

3: Probably caused by lag, it's all smolth for me and no one has ever complained about it ever before.

4: Is it reproducable? Never seen it happen to me.

5: Lag?

6: Nothing here boss. Server list is as functional as can be.
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Old 03-16-2013, 11:55 PM
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Most of those problems I have only experienced when I get high ping or my computer starts lagging. Maybe a problem on your end.
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Old 03-17-2013, 01:03 AM
danh danh is offline
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Quote:
Originally Posted by Drug_Tito View Post
How about you finish the game you started instead of running off to make another half-playable game? The devs had SO much time which they could have used to fix the bloody game instead of making new maps and content (still no vehicles which were announced even before the release). I'm not against new content, in fact if they didn't make new maps I am sure a lot of players would have left long ago but you mustn't make new 'stuff' if old 'stuff' is broken. I got back to RO2 2-3 weeks ago hoping the numerous bugs/glitches/exploits/hackers/problems have been fixed/removed, but alas they haven't. So, here's is my humble humble request: stop developing RS until you fix and polish RO2 so it becomes a proper bloody game.

There's an old saying going something like this: "Don't make a fire until you catch the rabbit." The fire symbolises a new project while the rabbit symbolises and old, unfinished project.

/rant
Well, I don't know about time but the studio is probably divided into different teams. Map makers make maps. Coders code. Modelers model and etc. So it may seem they have a large (30) team and that they have a "ton" of time but in reality each person can only do what they are best at. So they came out with new maps because map makers make maps. They don't code or fix bugs or make new vehicles. They make maps and when they are done, they release it. The coders are the ones who fixes bugs. So because TWI releases a map or two, doesn't mean they aren't working on other things like bug fixes. RS was made by another team and TWI just recently started to work on it.

So around December was the last major work for RO2 before TWI moved on to work on Rising Storm. Pre-December they were releasing patches and new content update. Now they stopped for about 4 months and a lot of people seem angry. Also, updates on Unreal Engine 3 can be up to 4 GB. Do you want weekly 4 GB updates for fixes? I don't. I am sure they will do a huge bug fix patch when Rising Storm is released.

Last edited by danh; 03-17-2013 at 04:08 AM.
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Old 03-17-2013, 02:37 PM
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You do realize that TWI is a very small software company compared to something like EA or Activision. The resources they have put into this game are much appreciated and just like the original RO they cannot or do not have the time to please everyone on a mass scale like a huge multimillion corporation does which in my opinion dumbs the game down even further. Most of your problems sounds like connectivity issues, GPU, and maybe even CPU issues.
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Old 03-17-2013, 05:37 PM
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Quote:
Originally Posted by lazerBAR View Post
Havent seen many of the bugs from launch so idk about you, and hackers, you cant just expect them to get rid of hackers, no one can other than admins of a server. Also TWI isnt really developing RS, the RS team are the ones making it, while being helped by TWI who is currently focusing on the project since they are financially helping it.
You can't completely get rid of hackers but you can make it hard for them. Instead of using the worst 'anti-hack' software (punkbuster) they might try something better. RS is being developed by like 2/3 of TWI devs.

Quote:
Originally Posted by Freezy View Post
You would have to play with a ping of about 1~1.5 seconds to notice the lag compensation this much, you're clearly exaggerating there or have a really bad connection/play on the wrong servers.



Again, this can happen in very high (500ms+) ping situations.
My ping is usually around 100-120ms.

Quote:
Originally Posted by Extension7 View Post

2: Never seen the problem post-GOTY myself. Is it reproducable? I doubt it's a few lines of code.

3: Probably caused by lag, it's all smolth for me and no one has ever complained about it ever before.

4: Is it reproducable? Never seen it happen to me.

5: Lag?

6: Nothing here boss. Server list is as functional as can be.
2: Yes, it is reproducable.

3: It is not caused by lag.

4: Yes it is.

5: Doubt it. Usually play with 100-120ms.

6: You obviously don't know what you're talking about.

Quote:
Originally Posted by DAT View Post
Most of your problems sounds like connectivity issues, GPU, and maybe even CPU issues.
Doubt it. Quad core 3.40Ghz, 12GB RAM, Radeon HD 6970
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  #12  
Old 03-18-2013, 10:01 AM
Dr.Phibles Dr.Phibles is offline
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hate these stupid ideas, you do realise that rising storm is on the same engine and will be combined with RO2 so A LOT of fixes will be made already, its better that they do it this way because we get a lot more content and bug fixes all in one (hopefully there will be no roll backs or new bugs created but that's very wishful thinking) i hate small patches which barely change anything noticeable and would much rather have a large update.
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Old 03-19-2013, 08:48 PM
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Tito, download the latest drivers for your GPU. Not sure why you are having all these problems. I have half a rig as yours except I have a new GTX 660 ti overclock after my long trusted GTX 285 went up in smoke.
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Old 03-19-2013, 09:46 PM
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Quote:
Originally Posted by Drug_Tito View Post

2: Yes, it is reproducable.

3: It is not caused by lag.

4: Yes it is.

5: Doubt it. Usually play with 100-120ms.

6: You obviously don't know what you're talking about.
2: Report an move on, I haven't seen it at all post-GOTY

3: It's either caused by lag or a bad cover node point. Which some custom maps have. I haven't seen this error on stock maps, but on custom maps it's just a cover node error, not a glitch.

4: Report and move on, have never even heard of this problem on the forums before.

5: There is no other way that it could be the game's problem, I think the client-side hit detection system works flawlessly. Of course, it won't be perfect with 100-120+ ping vs a 30 ping player. I play on some UK servers a lot and never experienced this. It could be that the server turned off hit detection or it was just lagging.

6: No need to throw insults around, the server browser hasn't lied to me yet ever since they added in the bot counter, even the Steam server browser gives me an accurate count although it doesn't include bots.

These problems seem to have existed pre-GOTY and how somehow magically carried over to your computer, other than tanks and possibly the reload, non of these problems have persisted for many others post-GOTY. I recommend you validate your cache and/or reinstall.
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