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Server Connection to my server immediately rejected

PatPeter

Grizzled Veteran
Jun 12, 2009
90
27
Hello all,

Whenever I try to connect to my dedicated listen server on my server computer from my personal computer on the same local network I get something like this:

Code:
Close TcpipConnection 12:34:56:78 Sun Jan  3 20:19:01 2010
Socket shut down
I have tried connecting with both my external address and my internal address.

I can see my server's information from my favorites menu, but it never loads the map and never passes the "F10 Cancels Connecting to..." screen.

My Ip KillingFloor.ini information:

Code:
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpServer.UdpServerQuery]
GameName=rom

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=True
DoLANBroadcast=False

[IpDrv.MasterServerLink]
LANPort=11707
LANServerPort=10707
MasterServerList=(Address="207.135.144.10",Port=28902)
MasterServerList=(Address="207.135.144.11",Port=28902)

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
 
Last edited:
I found the problem, I have two IP addresses on my server, and it was binding to the second one, so I used -multihome=<IP> to fix it. multihome didn't work before because I wasn't using an equal sign, rather a space because I'm used to parameters like on Linux and Windows apps.
 
Last edited:
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