Yes, to put it one way, 5 to 6 is like going from 1 to 5 three times. How long did it take you to get from 1 to 5? Multiply this by 3 and you get the time it'll take you to get from 5 to 6.I was lvl 4 having basically never played medic. It took just a few games to hit 5. Now I'm trying to get to 6 and holy crap! It's more tedious than running two other perks from start all the way to 6.
My advice is to play the game as usual with whatever perk you feel like, heal people whenever you see them fall below 100 (even 99), especially in between waves when you are at the trader. A small incentive is you make a bit of money from healing. If you happen to be medic, play around with some weapons; pick a weapon you like and play as the perk that specialises in it before you change to medic for a discount on the weapon and have fun while healing your team when you are medic. Practise healing team mates at a distance while they are constantly strafing and jumping. Hard difficulty seems to be the best balance between players dying too quickly and survivability, but suicidal is fine too if you're good enough to play that difficulty and you have a decent team playing. And don't check your perk progress too often, it may seem to go faster if you don't check too much.
By doing this, I had a lot of fun with the perk (especially leading on a group of noobs with some epic healing moments - you'll know exactly what I mean when you experience keeping players alive that shouldn't be alive with non-stop healing with the syringe on multiple team mates), and was able to reach level 6 before any of my other perks!
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