Contrary to your own belief, you are NOT a celebrity. Just get that through your head, and you'll understand why he said that
I'm glad that so many other people believe as I do that the lack of sway in the game is contributing greatly to the snipeyness of RO2. If more sway is added, at least players will be more or less forced to brace their weapons before getting off 200m headshots. There is very little reason to want to move closer to your target when you can sit in the back of a dark room and snipe people across the level from a totally unsupported position, with over 2x zoom.
Even more infuriating is the fact that a player can flat-out sprint for 2 minutes, then immediately swing up his weapon and have perfectly steady sights. It just doesn't make sense, and it encourages snipe-and-run gameplay.
Just remember that not all "snipeyness" in a game is because of people camping from across levels. I personally think its split 50/50 between that kind of behavior and people who easily nail me from long distances when the circumstances of the kill -- such as just coming out of a long sprint, or having been wounded -- should have made that more difficult.