Just curious, does anyone know what constitutes "Hardcore Realism" in RO2?
The devs have mentioned that none of the hardcore tweaks are currently in place, but they will be fully functional following the release of the new build. I thought maybe some of the closed beta testers might have an idea of what to expect. It has been said that the damage model will remain unchanged (which is fine, it's already about as unforgiving as it gets when the hitboxes are functioning properly) ... but what else can we expect to see?
Less HUD?
Fewer icons and/or gamer tags?
No kill confirmations?
Tweaked/removed mini map?
Slower overall game speed (sprinting)?
More sway?
More pronounced effect from being wounded/bandaging?
Different, more realistic load outs?
What else?
The devs have mentioned that none of the hardcore tweaks are currently in place, but they will be fully functional following the release of the new build. I thought maybe some of the closed beta testers might have an idea of what to expect. It has been said that the damage model will remain unchanged (which is fine, it's already about as unforgiving as it gets when the hitboxes are functioning properly) ... but what else can we expect to see?
Less HUD?
Fewer icons and/or gamer tags?
No kill confirmations?
Tweaked/removed mini map?
Slower overall game speed (sprinting)?
More sway?
More pronounced effect from being wounded/bandaging?
Different, more realistic load outs?
What else?
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