Arkham Asylum and ME2 both have largely traditional gameplay. One is a beat em up with stealth mechanics and the other is a streamlined action rpg. Nothing crazy there. ARMA2 on the other hand is a good example with a history that seems to parallel Ground Branch as both devs came from old realism classics. Does anyone know how BIS originally got funding for ARMA whereas Blackfoot is sorta dead in the water?
The original Flashpoint was in a time where innovation and more complex games where popular. Ever since 2007-2008, games have been getting dumber IMO. I think this is the reason.
Still you'd think that John who formerly worked on Rainbow 6 and whatnot would have helped him get some funding... I remember reading that they tried to work out deals with a few big publishers. None where interested in funding/publishing such a game.
Two examples -> Arkham Asylum & Mass Effect 2. But yeah both of them probably had a HUGE budget, so it doesn't count.
I have not played the other game, but ME2 looks pretty comparable to the few editor screen shots for Ground Branch...
Though it is hard to compare in the first place. ME2's graphics don't look that realistic due to the unrealistic setting, lighting, environments and whatnot.
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