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  #21  
Old 06-22-2012, 03:02 PM
BenioX BenioX is offline
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Originally Posted by CandleJack View Post
It targets them and heals them, and it counts towards your perk; with the KFL mod at least.
To me it doesnt

Anyway someone mentioned the zerker sentry - that'd be sure funny, although I'd rather something like a flying sentry which shoots something like this:
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  #22  
Old 06-22-2012, 07:40 PM
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Rather than a familiar which deals direct damage, don't forget about familiars which have other effects. Rather than a berserker familiar which dealt melee damage (which'd be mostly useless, since 99% of things that're within melee range of a decent berserker is either a sc/fp or dead), something which either buzzed around their head and distracted them (attack at 90% frequency) or slowed them down (shot goo and any zed within X metres moves at X% speed) or heck, was a mini-shield which jumped in front of you and halved the damage you took from any charging specimen (crawlers, gorefasts, scrakes, fps).

Be creative :P

Maybe the sharpshooter familiar could have an adrenaline syringe, which would be activated and have a 3 min recharge or whatever, but would allow you to trigger zed time when you wanted (perfect for those tricky headshots).

Demo has a claymore familiar. When a zed gets closer than X metres, it detonates and deals a chunk of damage to nearby zeds in a 360 arc. Cooldown.

Firebug has a napalm familiar? When a zed gets too close, it swoops over and dumps napalm on it's head, and it instantly goes into the panic animation, crispens and takes a fire DoT?

Note: These are brain splurges, not particularly balanced whatsoever.

Could familiars be taken by other classes? Thinking particularly of the zerker running around with a healing familiar, and a medic running around with an armour welding familiar.
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  #23  
Old 06-25-2012, 06:06 AM
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Quote:
Originally Posted by Althamus View Post
Rather than a familiar which deals direct damage, don't forget about familiars which have other effects. Rather than a berserker familiar which dealt melee damage (which'd be mostly useless, since 99% of things that're within melee range of a decent berserker is either a sc/fp or dead), something which either buzzed around their head and distracted them (attack at 90% frequency) or slowed them down (shot goo and any zed within X metres moves at X% speed) or heck, was a mini-shield which jumped in front of you and halved the damage you took from any charging specimen (crawlers, gorefasts, scrakes, fps).

Be creative :P

Maybe the sharpshooter familiar could have an adrenaline syringe, which would be activated and have a 3 min recharge or whatever, but would allow you to trigger zed time when you wanted (perfect for those tricky headshots).

Demo has a claymore familiar. When a zed gets closer than X metres, it detonates and deals a chunk of damage to nearby zeds in a 360 arc. Cooldown.

Firebug has a napalm familiar? When a zed gets too close, it swoops over and dumps napalm on it's head, and it instantly goes into the panic animation, crispens and takes a fire DoT?

Note: These are brain splurges, not particularly balanced whatsoever.

Could familiars be taken by other classes? Thinking particularly of the zerker running around with a healing familiar, and a medic running around with an armour welding familiar.
perhaps the beserker drone can have a higher rate of speed so it can get to enemys faster then people can shoot them the bigger zeds it will leap onto and grapple them continually attacking them with a small chance of paralyzing the bigger zed the beserker drone also has a smaller melee attack for the lesser zeds. i like your idea for the sharpshooter drone. im imagining the firebug drone as a land based one rather then a hovering one. sure but im not sure how twi feels about cross perk boosting for guardians though.
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Last edited by StarHero-D; 06-25-2012 at 06:14 AM.
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  #24  
Old 06-25-2012, 01:13 PM
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How far would the drones travel from the player? I had assumed that they'd hover around their heads at around about the range of the axe and just have a circular orbit, but the berserker drone sounds like it would be able to roam further away from the owner.

Also, could familiars be taken by other classes?
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  #25  
Old 06-27-2012, 07:01 PM
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I don't think they should all be combat, it would get sort of redundant, and I can't personally think of one for every class.

My pitch would be:

Commando -> Sensor that uncloaks stalkers and the patriarch for everyone. If you can buy more than one and put it in every hallway on wave 11 your team would love you for it.

Medic -> Stationary sewing machine that teammates can run to for an armor fix.

Firebug -> A spout that periodically spurts flame in a set direction, weakening enemies that happen to be in the way. It wouldn't be a big killer it would just save a few bullets.

That's what I got.
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  #26  
Old 07-01-2012, 08:07 PM
ElvenRed ElvenRed is offline
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Add spider mines to the demo lol
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  #27  
Old 07-02-2012, 10:03 AM
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I love brainstorming like this.


Medic Familiar: Has a slow healing AOE, extinguishes players on fire, or removes puke if said player is puked on

Berserker Familiar: Occasionally stuns large zeds or has a chance to tank two attacks from a raging FP, before being destroyed

Commando Familiar: Alerts players whenever a cloaked zed is approaching, able to disable cloaking devices within a certain radius

Firebug: Does small fire damage, spits out flamable liquid that causes zeds to be extra vunerable to fire damage, or maybe have it put out playes who are on fire

Sharpshooter: Increases accuracy or damage for headshots to players within a certain radius

Demolitions: Able to drop a highly explosive grenade if tripped by large zeds, or large group of smaller zeds, and/or can be used to suck up the smoke created by a explosives so that theres a lesser amount of smoke

Support Specialists: Able to fix armor by small % or able to supply players with extra grenades


Just my thoughts
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  #28  
Old 07-04-2012, 06:11 PM
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Quote:
Originally Posted by Left 4 Dinner View Post
I love brainstorming like this.


Medic Familiar: Has a slow healing AOE, extinguishes players on fire, or removes puke if said player is puked on

Berserker Familiar: Occasionally stuns large zeds or has a chance to tank two attacks from a raging FP, before being destroyed

Commando Familiar: Alerts players whenever a cloaked zed is approaching, able to disable cloaking devices within a certain radius

Firebug: Does small fire damage, spits out flamable liquid that causes zeds to be extra vunerable to fire damage, or maybe have it put out playes who are on fire

Sharpshooter: Increases accuracy or damage for headshots to players within a certain radius

Demolitions: Able to drop a highly explosive grenade if tripped by large zeds, or large group of smaller zeds, and/or can be used to suck up the smoke created by a explosives so that theres a lesser amount of smoke

Support Specialists: Able to fix armor by small % or able to supply players with extra grenades


Just my thoughts
sounds like you want to change the berserker to act as a shield of sorts maybe the berserker guardian could have a decoy ability which distracts zeds within a aoe if you wanna go this route and is able to tank damage and stun smaller zeds.

i like your idea for the medic guardian maybe the aoe heals can be boosted with medic level ups.

the commando guardian should have a small mounted machine gun along with the cloaking sensor ability.

the firebug could spit out oil which would work for this type of ability sense oil is highly flammable and should have a small fire based attack the medic guardian can handle extinguishing flames.

hmm the sharpshooter guardian could have a spotter ability which marks a zed and magnetically attracts your bullets to that zed until killed obviously this wont work on cloaked targets though.

i still feel the demolitions guardian should have a mine or claymore (not the sword) based ability.

support specialist guardian should weld armor repairing it and give you extra carrying space it should also have a small shot gun based mounted weapon.
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Last edited by StarHero-D; 07-04-2012 at 06:18 PM.
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  #29  
Old 07-05-2012, 10:59 AM
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Quote:
Originally Posted by StarHero-D View Post
sounds like you want to change the berserker to act as a shield of sorts maybe the berserker guardian could have a decoy ability which distracts zeds within a aoe if you wanna go this route and is able to tank damage and stun smaller zeds.

i like your idea for the medic guardian maybe the aoe heals can be boosted with medic level ups.

the commando guardian should have a small mounted machine gun along with the cloaking sensor ability.

the firebug could spit out oil which would work for this type of ability sense oil is highly flammable and should have a small fire based attack the medic guardian can handle extinguishing flames.

hmm the sharpshooter guardian could have a spotter ability which marks a zed and magnetically attracts your bullets to that zed until killed obviously this wont work on cloaked targets though.

i still feel the demolitions guardian should have a mine or claymore (not the sword) based ability.

support specialist guardian should weld armor repairing it and give you extra carrying space it should also have a small shot gun based mounted weapon.
Yeah, but its just fun to imagine "what if" these things were implmented. White listed or not, I would definitly play it
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  #30  
Old 07-05-2012, 03:04 PM
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Quote:
Originally Posted by Left 4 Dinner View Post
Yeah, but its just fun to imagine "what if" these things were implmented. White listed or not, I would definitly play it
on that we agree :]
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