Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS Modifications > Level Design

Reply
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
  #1  
Old 06-21-2012, 11:53 PM
evilmrfrank evilmrfrank is offline
Junior Member
 
Join Date: Jun 2012
Posts: 5
Default Editor Questions

I've been working with UE3 for years now but I am completely new to mapping for RO2 so I have a few questions

Is there a way to get play in editor to work properly? I am only capable of flying around in spectator mode :B

Is there way to get the grid to working properly? Moving objects around seems to be very strange compared to other versions of UE3 and changing the grid size doesn't seem to change things quite right. Changing the grid size to something insanely high like 256 obviously works but having it at something crazy low like 2 still has it skipping large areas :B

Also is there a way to lower the sensitivity of the screen moving any lower? I already have the setting at the absolute lowest but everything still moves about 3X faster than any other versions of UE3 I've used XD

Is there a way to not have the content browser default to placing a "ROStaticmeshobstacle" instead of a regular staticmesh when dragging from the content browser to the editor screen?

Hoping people here can help me with any if not all of these things

Thanks in Advance!
Reply With Quote
  This is the last developer post in this thread.   #2  
Old 06-22-2012, 12:55 PM
[TW]DrGuppy's Avatar
[TW]DrGuppy [TW]DrGuppy is offline
Tripwire Interactive Staff
 
Join Date: Nov 2005
Location: Roswell, Georgia
Posts: 1,031
Default

Quote:
Originally Posted by evilmrfrank View Post
Is there a way to get play in editor to work properly? I am only capable of flying around in spectator mode :B
Make sure you have some roles to choose from and a few PlayerStarts.

Quote:
Originally Posted by evilmrfrank View Post
Is there way to get the grid to working properly? Moving objects around seems to be very strange compared to other versions of UE3 and changing the grid size doesn't seem to change things quite right. Changing the grid size to something insanely high like 256 obviously works but having it at something crazy low like 2 still has it skipping large areas :B
I'm not sure what is going wrong here. I usually use a grid-size of 4 and have snapping turned on. Make sure the properties on the mesh are set to snap in the editor (F4 > Advanced > Ed Should Snap [checked]). Dragging a staticmesh from the broswer will result in the creation of a ROStaticMeshObstacle (it's a bug, sorry!) which is usually not what you want. ROStaticMeshObstacles also come with 'Ed Should Snap' turned off by default, so your snapping settings will have no effect.

Quote:
Originally Posted by evilmrfrank View Post
Also is there a way to lower the sensitivity of the screen moving any lower? I already have the setting at the absolute lowest but everything still moves about 3X faster than any other versions of UE3 I've used XD
I don't think there's any way to get it slower. You'll get used to it!

Quote:
Originally Posted by evilmrfrank View Post
Is there a way to not have the content browser default to placing a "ROStaticmeshobstacle" instead of a regular staticmesh when dragging from the content browser to the editor screen?
Hold the S key and then left-click to place a static from the staticmesh browser.
__________________
Maps: RO-Leningrad / CC-Ardon / RO-FallenHeroes / KF-MountainPass_Day/Night
Reply With Quote
  #3  
Old 06-22-2012, 02:03 PM
LordGleedo's Avatar
LordGleedo LordGleedo is offline
Senior Member
 
Join Date: Jul 2010
Location: Bucks, England
Posts: 776
Default

Bots in PIE

http://forums.tripwireinteractive.co...86&postcount=7
Reply With Quote
  #4  
Old 06-22-2012, 06:47 PM
-=}WoLvErInE{=-'s Avatar
-=}WoLvErInE{=- -=}WoLvErInE{=- is offline
Senior Member
 
Join Date: Mar 2011
Location: Chi-Town
Posts: 1,091
Default

Oh ooooOOo's the big guns are here. Is this "The" Evilmrfrank?
Reply With Quote
  #5  
Old 06-23-2012, 06:59 PM
evilmrfrank evilmrfrank is offline
Junior Member
 
Join Date: Jun 2012
Posts: 5
Default

Awesome, thanks LordGleedo and DrGuppy

Quote:
Originally Posted by -=}WoLvErInE{=- View Post
Oh ooooOOo's the big guns are here. Is this "The" Evilmrfrank?
Yes that's me
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:09 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC