• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Perk idea: Big game hunter

jernmajoren

Active member
Mar 12, 2007
30
6
The idea would be a person hunting the specimens for sport, specializing in the big-ones.

His role would be:
Handle big-ones that comes dangerously close to the team (and collect trophy heads from specimen)

His benefits should be:
Very High Damage against single targets
Special bear traps that slows big-ones for a short while
Lower recoil from his big guns


Drawbacks should be:
Slow rate of fire
Low ammo

Short range with his best guns
High price of his big guns possible would need to get money from team mates to buy the best

I imagine the weapons he could use might be something like:

Bear Traps instead of pipe bombs.

Tier 1 : Hunting Rifle: Carcano (scoped)
Tier 2 : Big-Game Rifle: H&H .700 Nitro express / .585 Nyati or similar (iron sights)
Tier 3 : .50 cal Rifle: Accuracy International AW-50 or similar (scoped or reflex)

How would his role be different than current perks:
His role would be somewhere between Sharpshooter and Support Specialist, being able to drop/severely damage the Big-Ones when they get close to the team.
 
Big game rifles vs Shotguns

Big game rifles vs Shotguns

What exactly would keep those strong weapons with a low ROF from being precise in long range that wouldn't turn them into shotguns?
Obviously anything with a scope or other improved sight will be accurate at longer ranges.
Shotguns have spread and penetration that allows for lots of kills at same time, the point of big game rifles is to kill ONE target with massive damage so their uses would be somewhat different.
 
Upvote 0
Obviously anything with a scope or other improved sight will be accurate at longer ranges.
Shotguns have spread and penetration that allows for lots of kills at same time, the point of big game rifles is to kill ONE target with massive damage so their uses would be somewhat different.
He was asking what would nerf its usefulness at long range, yet maintain the accuracy at close range...
 
Upvote 0
Sounds like a nerfed sharpshooter...

Sharpshooter is about headshots - Big game hunter is about taking down a big one with massive damage - headshoot or no headshoot.

Sharpshooter is the big game hunter.

...and the sweeper, and the ahnialator.

Medic = Obsolete, as there is no need for one when a sharpshooter is around.

Same with everything else lol

If you think the sharpshooter is overpowered there are lots of threads dealing with that subject, this is not one of them.

No more perks, please.

New perks are needed imo to make the game be continuable attractive to long time gamers.
 
Upvote 0
Sharpshooter is about headshots - Big game hunter is about taking down a big one with massive damage - headshoot or no headshoot.
If i want headshots I go sharpshooter...if i don't want headshots but still high damage i go support specialist?

so...you want to combine and have a mediocre version of both...got it...

I imagine recoil would, or the lack of sights, but given the way aiming is done in the game it would be hard to make it ineffective at some range apart from making the ammo so low that ammo could not be wasted on long range shots
Recoil isn't a big deal to long range. Lack of sights isn't either. The only thing there could be is for some reason have the range absolutely pitiful so that anything outside of mid range takes virtually 0 damage. Nobody would play that. Why should they? It'd be the same thing as a support specialist...only less effective...
 
Upvote 0
ok so a really low ROF, meaning all bolt actions or single shot rifles. Im going to guess all of his weapons will have high accuracy, and very high damage. so basically the sister to the sharpy class, ... interesting

This sounds (IMO) like something to be looked at for KF2. As of now, i would say add these high cals to sharpshooter, and deliver a bit of a nerf to their current weapons, ergo the .700 nitro would basically become what the crossbow is now, and would cost some 2K .

In the end
Xbow/carcano gets 1 hit headshots on everything minus scrakes/fp's
.700 nitro gets 1 hit headshot on scrakes , 2-3 on FP
.50 Cal gets 1 hit headshot on FP

This way the sharpy wouldent be able to buy such a powerfull weapon for just 400$, and would have to save up for much longer to get that weapon, it would also (.700 nitro) be a single shot ( or 2 or 3 shot built in mag) meaning not hitting the first time could cost you.

I would also suggest dropping the carcano for a Lee enfield no 4 mk1, its england and they are more likely to pop up there then an italian carcano.


EDIT: with the addition of something like this, I would almost like to see the FP changed into two different classes, one 'current' FP, and another FP which isa ver2.0 FP up armoured so that no small arms weapon (anything under 7.62nato in power) would even damage the FP.
 
Last edited:
Upvote 0
Sharpshooter is about headshots - Big game hunter is about taking down a big one with massive damage - headshoot or no headshoot.



If you think the sharpshooter is overpowered there are lots of threads dealing with that subject, this is not one of them.



New perks are needed imo to make the game be continuable attractive to long time gamers.

So, its still a crap idea.
 
Upvote 0
If i want headshots I go sharpshooter...if i don't want headshots but still high damage i go support specialist?

so...you want to combine and have a mediocre version of both...got it...

Isnt that the Commando??
High damage with no headshots, pre patch I would agree with this, but with the addition of the SCAR, I would say the commando would be what he is looking for. I could be wrong, it just seems like what he is leaning at.
 
Upvote 0
ok so a really low ROF, meaning all bolt actions or single shot rifles. Im going to guess all of his weapons will have high accuracy, and very high damage. so basically the sister to the sharpy class, ... interesting

This sounds (IMO) like something to be looked at for KF2. As of now, i would say add these high cals to sharpshooter, and deliver a bit of a nerf to their current weapons, ergo the .700 nitro would basically become what the crossbow is now, and would cost some 2K .

In the end
Xbow/carcano gets 1 hit headshots on everything minus scrakes/fp's
.700 nitro gets 1 hit headshot on scrakes , 2-3 on FP
.50 Cal gets 1 hit headshot on FP

This way the sharpy wouldent be able to buy such a powerfull weapon for just 400$, and would have to save up for much longer to get that weapon, it would also (.700 nitro) be a single shot ( or 2 or 3 shot built in mag) meaning not hitting the first time could cost you.

I would also suggest dropping the carcano for a Lee enfield no 4 mk1, its england and they are more likely to pop up there then an italian carcano.


EDIT: with the addition of something like this, I would almost like to see the FP changed into two different classes, one 'current' FP, and another FP which isa ver2.0 FP up armoured so that no small arms weapon (anything under 7.62nato in power) would even damage the FP.

Good points and your suggestion about a tougher FP sounds interesting and i like the idea about it being resistant to certain calibers, FP2.0 could perhaps be vulnerable to melee weapons, that would give berserkers something to excell against?

Obviously the idea behind the Big game hunter is a alternative to the sharpshooter, but personally I think the possibilities for variation in perks selection improves on the gameplay of the game.
The major differences between the SS and BGH would be that SS relies on headshots to kill, while the BGH relies on stopping power to put down single big targets.
Without changes to the amount of damage a SS gives on headshots, or as Colt .45 killer suggest changes to their current weapons i don't believe it would be realistic to keep game balance while including high caliber weapons to his arsenal.

Thus i would prefere that highcaliber weapons (if added to the game) was included in a perk of its own.

For the BGH the addition of bear traps instead of pipebombs would imo be something that could add to the tactical aspect of the game.
The idea behind the bear traps is that they are one shot weapons that damage and slows a single target for a limited time.

As for other weapons apart from that it should be Hunting Rifle and a Big Game Rifle, the names and calibers could be anything and i agree that they should as far as possible be weapons readily available in England.
 
Upvote 0
thanks for the sarcasm ^.

Seriously i think it should be added that the BGH perk would with increasing levels have SLOWER reload / operating speeds.

IE perk level 1, 5% slower reload , 5% increased damage
perk level 5, 25% slower reload, 25% increased damage.

The class is all about the one shot that counts so much that the team couldent have survived without it, and ergo having htat one teamate who is otherwise dead weight is worth it.


Also the fp2.0 if it was immune to all of those callibers of small arms would be nigh on invinsible to all melee damage, this guy would literally look like an old age night, with a full layer of plate armour on all surfaces of his body. As such his rage would still be faster then all other classes knife out running, but just a small bit faster, which would make him slower then the other FP.
 
Upvote 0
Also the fp2.0 if it was immune to all of those callibers of small arms would be nigh on invinsible to all melee damage, this guy would literally look like an old age night, with a full layer of plate armour on all surfaces of his body.

So make an enemy that cannot be defeated by perks that are in the game then make a terrible perk that is worse than a majority of those perks but is the only perk that can deal with that spec. Terrible idea.

The big problem with this idea, as others have pointed out, is that most other perks already can be any role and only have a very slight advantage when placed in certain roles (SS is better than Commando at dealing with FPs and Commando mows down trash mobs but both can easily play the other's role and do it well). A specialized perk would end up being marginal next to these, just like firebug. While they are really good at doing one thing, their usefulness drops off at a certain point since everyone else is so much more adaptive.
 
Upvote 0
not really 7.62 and above ingame includes the ak, scar, m14, xbow, flamer as it really dosent give a **** about armour that becomse the hotplate that cooks you, deagle, the .30-30... heck it basically excludes the bulpup and 9 mm and most melee weapons. all of the weapons that do damage still do damage just less because this is the tank version of an FP. you also forget that because its so much slower that gives you time to land many more headshots with an xbow, or more demoman grenades, etc etc etc
 
Upvote 0
Between Sharpshooter and Support Specialist, I would say this role is unnecessary. Filling the gaps with compromises lessens the specialties of the perks and makes them less unique in relation to each other.

But, long range uselessness could be done pretty simply with inaccuracy.
By this, I don't mean inconvenience of aiming, I mean flat out sending the projectile at an angle only close to your aim, like the buckshot of the hunting shotgun. It could be terribly inaccurate, but still high damage at long range.
 
Upvote 0
Well you hardly specified what weapons were small arms and a real crossbox would be terrible (though what we have is more of a rail gun).

But still:
The big problem with this idea, as others have pointed out, is that most other perks already can be any role[...]
Then the perks role is even more negligible if it is generally a SS but has a hard time hitting at range. Headshots are easy enough to get that the only reason you would play the big game hunter is if he could shoot fast (commando) or everywhere (support) while still retaining the massive SS-level damage.
 
Upvote 0