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Old 01-28-2014, 10:50 AM
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Default An idea for producing variability in stock maps, with TWI's help.

A simple idea, really. Would you, Tripwire, be willing to offer custom mappers un-cooked, clean (meaning no spawns, objectives or boundaries) versions of the stock maps for the purpose of creating "new" versions of these well-worn favorites? There could be all manner of contracts, agreements and handshakes or whatever else you want to come up with.

Mappers would have the benefit of starting with a very well-crafted map while having the freedom to add their own spin. How about a night version of Pavlov's or Apartments? Or a version of Commisar's House where the Germans begin by attacking the Apotheke, driving the Soviets back to the Red House? I'm sure anyone who has messed with the SDK already has a boatload of their own ideas in this regard. I think the community (and most importantly, SERVERS) could really get behind this. Just think about what this could mean for Campaign mode.

Just a simple idea. Do you guys think you could make it happen?
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Old 01-28-2014, 03:38 PM
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I'm pretty sure that's already possible to do.
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Old 01-28-2014, 04:09 PM
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I've always wondered why nobody has adapted the stock maps!
As far as i know TWI dont mind as long as the mapper dont take all the credit.
Im sure they mentioned it ages ago but that may have been RO1.

I personally would love to see a grain elevator with better capzones,or reinforcement levels? Or pavlovs with different cap layouts?
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Old 01-28-2014, 04:33 PM
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In my limited experience, you can't alter or otherwise change a map that has been cooked. You can cut-and-paste objects from one map into another but that creates as many problems as it solves as, among other things, many of the material references are broken and you have to go back and replace any materials that got lost along the way. Another problem with cutting and pasting is that quite often it will crash the editor. You also get other errors with cross-package references that again, leads to the editor crashing.
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Old 01-28-2014, 04:45 PM
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+1 for alternative spawn/cap layouts.
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Old 01-28-2014, 05:48 PM
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Night time grain elevator anyone?
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Old 01-28-2014, 06:18 PM
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Quote:
Originally Posted by Proud_God View Post
+1 for alternative spawn/cap layouts.
+ Weather rain/snow/fog night/day

Oh and some real dark nights would be nice, not like the moon and stars in the sky day maps Mamayev, Barracks, and RO Factory.

And foggy winter nights like on Kriegsweihnachten 1942 (Winterversion of Spartanovka by Blitzkrieg Bob)
http://steamcommunity.com/sharedfile...62&searchtext=
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Old 01-28-2014, 09:10 PM
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With so many people wanting night maps, I'm wondering why we're lacking a map that starts at the evening and gets progressively darker as the game goes on...
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Old 01-28-2014, 10:19 PM
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Some stock maps that have been converted to different time of day: http://steamcommunity.com/id/the_doc...s/?appid=35450
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Old 01-30-2014, 07:47 PM
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Would love to see someone get their hands on Iwo Jima, seeing that map at the moment is either hated or loved by one half in a server.
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Old 02-03-2014, 07:52 PM
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On a somewhat different note, it's really frustrating to see a lot of vegetation meshes without a billboard-style LOD, even though TWI/RST made plenty of billboard textures, and then because the packages are all cooked you can't even put them in yourself. It makes optimizing large maps nearly impossible if you want to use even a moderate amount of foliage.
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Old 02-07-2014, 10:57 AM
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So that's why nobody bothered editing the base maps yet. Can already picture "tactical" versions of stock maps with further spawn points, longer spawn times and better cap zones. Or expanded versions with more buildings\room to maneuver. Would be pretty great.
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Old 02-07-2014, 11:27 AM
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Ahah Ro2 originals map have been improved during long hours to bring to player the best experience possible on it. I find that all spawn are at the exact position it should be.
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Old 02-07-2014, 11:47 AM
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Quote:
Originally Posted by 1conu59 View Post
Ahah Ro2 originals map have been improved during long hours to bring to player the best experience possible on it.
Rofl, good one.
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