Hi,
I was wondering what TWI had in mind when they stated RO2:HoS featured material penetration.
Mainly, I was asking myself:
Concerning bullets:
1. Will a bullet penetrate more/less depending on it's caliber/type/velocity/etc.?
2. Upon penetrating, will a bullet slow down? If so, will the material it just passed through dictate how much it has slowed? (i.e. a rifle round passing through a thin and fragile object would retain a higher velocity than the same rifle round passing through a thicker object).
3. Upon penetration, will a bullet be slightly deviated? If so, will it be depending on angle of impact and type of material or assigned randomly (or a mix of both: IMO even better as it takes into account the angle of impact as well as the random nature of the atomic structure of the penetrated material).
4. Will a penetrating bullet leave a mark on both sides? (maybe even a different mark where the round exits?)
The big guns:
5. Will shaped charge (ex.: panzerfaust) create a "cone of death" (or injury...) upon impact on the other side of the wall? (should it have enought power to "penetrate", of course). If so, will such a "cone of death" (or injury) be bigger/smaller depending on the strength of the material it had to penetrate?
6. AT rounds: Will they be treated as oversized bullets (i.e. see previous section: "concerning bullets")
7. HE rounds (this is considering destruction will not be modeled on that scale, i.e.
I was wondering what TWI had in mind when they stated RO2:HoS featured material penetration.
Mainly, I was asking myself:
Concerning bullets:
1. Will a bullet penetrate more/less depending on it's caliber/type/velocity/etc.?
2. Upon penetrating, will a bullet slow down? If so, will the material it just passed through dictate how much it has slowed? (i.e. a rifle round passing through a thin and fragile object would retain a higher velocity than the same rifle round passing through a thicker object).
3. Upon penetration, will a bullet be slightly deviated? If so, will it be depending on angle of impact and type of material or assigned randomly (or a mix of both: IMO even better as it takes into account the angle of impact as well as the random nature of the atomic structure of the penetrated material).
4. Will a penetrating bullet leave a mark on both sides? (maybe even a different mark where the round exits?)
The big guns:
5. Will shaped charge (ex.: panzerfaust) create a "cone of death" (or injury...) upon impact on the other side of the wall? (should it have enought power to "penetrate", of course). If so, will such a "cone of death" (or injury) be bigger/smaller depending on the strength of the material it had to penetrate?
6. AT rounds: Will they be treated as oversized bullets (i.e. see previous section: "concerning bullets")
7. HE rounds (this is considering destruction will not be modeled on that scale, i.e.