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Hunting Shotgun Ammo Ridiculously Expensive

Rak

Grizzled Veteran
Nov 23, 2005
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Hello all,

As a dedicated MG in RO, I like the Support class best in KF. I'm now a level 3 Support(on the edge of 4 though). I like being able to take both Shotgun and Hunting Shotgun at the same time as the sheer firepower can save my group in hairy situations.

What I have a problem with is, the price of the HS ammo. They cost 25
 
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It's the same way with the Crossbow, it's ammo costing $15 a bolt! More than 6 shots ($90) being refilled means it's cheaper to sell the Crossbow for $300 and buy a new, fully-filled one for $400 for a net cost of only $100!

I can understand trying to make the ammo 'expensive' for these weapons, especially the Hunting Shotgun, but when you can so easily sell and rebuy a full weapon for cheaper than an ammo refill, there's a problem...

Easy fix is to make 'em only have a tiny bit of ammo when bought, requiring the player to then either buy ammo or find ammo boxes...
 
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You don't need to buy ammo for hs, just drop hs and pick it up.

It's the same way with the Crossbow, it's ammo costing $15 a bolt! More than 6 shots ($90) being refilled means it's cheaper to sell the Crossbow for $300 and buy a new, fully-filled one for $400 for a net cost of only $100!

I can understand trying to make the ammo 'expensive' for these weapons, especially the Hunting Shotgun, but when you can so easily sell and rebuy a full weapon for cheaper than an ammo refill, there's a problem...

Easy fix is to make 'em only have a tiny bit of ammo when bought, requiring the player to then either buy ammo or find ammo boxes...

Why buy arrows if you can pick em up and use again.
 
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This is just a mistake on devs' part, it happens constantly in new games and should definetely be fixed.

It isn't "smart" to realise that selling a weapon and buying new one instead of refilling ammo is more profitable, it's just a nuisance and doesn't make any sense

It is similar to the exploit when people used to keep changing perks and buying/selling weapons to gain profit (selling a weapon gave more money than buying it), until '1 perk change per wave' was implemented.
 
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