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Code New Mutator: ZED Team Deathmatch!

BenioX

Grizzled Veteran
Jan 20, 2010
2,013
702
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Poland
www.youtube.com
Hello there!
I was coming home today thinking of one thing - BlackCheetah's versus was so briliant, but could be better. He abandoned it. But what about someone does something alike his specimen versus?
And here comes the idea:
Make a custom map which would be nothing but edited Evil Santa's Lair!
And at the map the game would force players to choose teams:
Team 1 = normal ZEDs. Team 2 = CHRISTMAS ZEDS! :D
Well, this might really sound like Team Fortress 2 unfortunatelly, but that's not really like that.
There would be no soldiers around, shooting and taunting ZEDs. They are already dead! But Patriarch has something to do about Robot Claws. Patriarch didn't like the latest presents he got.
Now, Xmas zeds have to defend their robot father awhile the almighty Patriarch with his children want to kick his *** and show who is the original here! :)
About the gameplay:
After you die in a wave, you have to wait until wave ends (until all enemies/team mates die).
After each wave ends, the game should count +1 point for winner team. For win in Patty wave, the team gets +3 points. The team which gets the most points all together after Patty wave ends, wins.
It should be max 7 vs 7 = 14 players, each "class" could be chosen only once per team. Or 14 vs 14 = 28 as someone suggested (though then each team should have max 2 same perks). No leveling. The classes would be:
Zerker -> Team 1: Gorefast -> Team 2: Gingerfast
Medic -> Team 1: Bloat -> Fat Santa
Support Specialist -> Team 1: Siren -> Team 2: Throat-sick Siren
Sharp-Shooter -> Crawler -> Reindeer
Commando -> Team 1: Stalker -> RedHood
Firebug -> Team 1: Husk -> Team 2: Snowman
Demolition -> Team 1: Scrake -> Team 2: Jack Frost

After each wave, the player of looser team, who died first, spawns in next wave as a clot. Noone can turn into clot 2 times in a row though. After wave ends, clots get back to their chosen "perks".
After wave 5, the player, who killed the most players in previous waves, gets 60% chance of spawning as a Fleshpound. If he doesn't spawn as a fleshpound, other person from winners team will spawn as Fleshpound. If fleshpound player dies, the next wave noone from the team will be a fleshpound. So basically: if you become a fleshpound, you better don't die.
In the last wave (Patty-wave) in both teams a Patriarch spawns (in Team 2 it's Robot Claus). The person, who killed the most players in previous waves, gets to be Patriarch. Patriarchs can heal themselves 3 times.

Each "perk" got own advantages and disadvantages:
Team 1:
Clot - Slow. Can slow down other specimens by hitting them. can be frozen by Snowmans.
Gorefast - Very fast. Fast attacks. Low health (around clot's)
Bloat - slow. Can hit multiple targets with pukes. Can melee targets. can be frozen by Snowmans.
Siren - Slow. slows down Jack Frost and Snowman. Stops Snowman's snowballs with her scream. Can not be frozen by Snowmans.
Crawler - fast speed. High jumps. can be frozen by Snowmans
Stalker - can see RedHoods from any distance (like commando), invisible, normal speed, a little more damage than RedHoods.
Husk - normal speed. Sets targets on fire (except from Snowmans), takes only 50% dmg from snowmans, can not be frozen, can not be slowed down, 50% more damage to Jack Frost
Scrake - slow speed (if under 50% health then gets fast speed). High damage. takes +50% damage from Snowmans. can be frozen by Snowmans
Flesh Pound - Normal speed (if under 80% health then gets very fast speed). High damage. Can not be frozen by Snowmans. Can not be slowed down.
Patriarch - can not be slowed down. Can not be frozen. Normal speed. High Damage.

Team 2:
Elf - Normal speed. can be set on fire.
Gingerfast - Fast. Fast attacks. A little more health than gorefast.
Fat Santa - slow. Can hit multiple targets with pukes. Can melee targets. Can be set on fire.
Throat-sick Siren - Normal Speed. slows down Husks and Scrakes. Stops Husk's fire with her scream. can be set on fire.
Reindeer - normal speed. Very high jumps. can be set on fire
RedHood - can see Stalkers from any distance (like commando), invisible, fast speed, a little less damage than Stalkers.
Snowman - normal speed. freezes targets (if target can not be frozen, then slows down), takes only 50% dmg from husks, can not be set on fire, 50% more damage to Scrakes
Jack Frost- slow speed (if under 50% health then gets fast speed). High damage. takes +50% damage from Husks. can be set on fire by husks.
Nut Pound - Normal speed (if under 80% health then gets very fast speed). High damage. Can not be slowed down.
Robot Claws - can not be slowed down. Can be set on fire. Fast speed. Normal Damage.

Please, tell me what you think about it :D

So, now that actually many people are supporting this idea in the ideas section, and I got from BlackCheetah's neccecary materials, I decided to make a thread here as well!
So, basically:
1. I need a coder who'd make this mutator
2. Here is link for neccecary materials which would have to be modified (yes, it is BlackCheetah's AwesomeClot, and he gave it to me himself. Bad thing is he quit working for us, guys. :()
http://www.megaupload.com/?d=53HCI6LH
3. Also, need someone who would make Evil Santa's Lair modified map, prepared just for this mode.
4. Any other help would be appreciated :D