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[Game] The ArmA 2 thread (hurr hurr, no Armed Assault 2)

Quick question for those with Arrowhead. Can Takistani militia board transports? It seems impossible for me to make them.

USMC works much better for these tasks.

What vehicle you're using? IIRC some Takistani transports have quite limited slots, making it so that only some guys are boarding and others can't since it's full.
 
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What vehicle you're using? IIRC some Takistani transports have quite limited slots, making it so that only some guys are boarding and others can't since it's full.


VS3 if I am not mistaken. Trying with 4 soldiers, looks like plenty of room inside.

Oddly, I can use the USMC APCs and helis fine. I will have to try again today then.
 
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build 77777 :D
[url]http://www.arma2.com/beta-patch.php[/URL]
[77771] Fixed: Bug in TCMalloc which might be causing Out of memory ([url]http://dev-heaven.net/issues/16099[/URL])
[77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key
[77704] Improved: Stronger signatures checking.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger ([url]http://dev-heaven.net/issues/16862[/URL])
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures ([url]http://dev-heaven.net/issues/13864[/URL])
[77169] Improved: AI now always moves without covering when given move command by a player ([url]http://dev-heaven.net/issues/16504)[/URL]. Improved: AI now always moves without covering when boarding a vehicle.
[77150] Fixed: Helicopter flying too low when approaching a landing spot.
[77103] Improved: AI keeping formation a bit more strictly while in combat.
[77080] Fixed: AI units not following player in combat. ([url]http://dev-heaven.net/issues/16353[/URL])
[77057] Fixed: Fire command was not working on non-enemy targets.
[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
[77007] Fixed: Improved airplane terrain avoidance when attacking. ([url]http://dev-heaven.net/issues/16219[/URL])
[77004] Fixed: Possible ServerCommand abuse by non-admin attackers.
[76997] Fixed: lip-sync in EW campaign and in MP while client using VON.
guess the most interesting are the AI improvements and fixes
and ofcourse for visual freaks the AToC AA (Alpha to Coverage)
[url]http://community.bistudio.com/wiki/arma2.cfg#Example[/URL]
due to differences between A2 and OA vegetation we offer full customization on this
(grass, A2 trees, OA trees and all combinations or disabled (old AA))
[/URL]

[/URL]
 
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Addon Sync is advanced but very useful tool to keep your mods updated.

Couple screens from Sundays op.

arma2oa2011013021594642.jpg


arma2oa2011013022001553.jpg


arma2oa2011013020523817.jpg


arma2oa2011013021511077.jpg


arma2oa2011013022380668.jpg


arma2oa2011013022401522.jpg


arma2oa2011013022461369.jpg
 
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