Thanks for the replies. i was wondering do I need to know things like c++ though?
What I am understanding here is anything I want to be in a mod I need to create a 3d model of (which I have started doing with wings3d). Then I will port it over to the udk?
Anyone want to define static mesh for me?
if you're going to mess with the code I suggest you get context:
[url]http://www.contexteditor.org/[/URL]
as well as the Unreal Script highlighter for it:
[url]http://cdn.contextstatic.org/downloads/highlighters/UEDScript.chl[/URL]
If you dont have anything else, i've found it pretty useful its what the guy uses in the above Tutorials.
We are providing TW content on a case by case basis when teams prove they have completed work and have a team behind them. We also require that they from a legal entity and all members be tied to that entity and that entity be legally tied to us with NDA's and other paperwork.
correct me if im wrong?
Bibodimus Maximus, Greates gladiator of the world?
anyways, they didnt used standard max Bibodimus on
Ro Ost, it had some extra bones. And if your charachter didnt
had those bones, game crashed when charachter was in ragdoll
state as that hitpoint thing was calling all the bones.