Artillery was great in RO:O, it looked and sounded menacing and dangerous, but it can always be better! So here are my artillery ideas:
- The impacts should produce a lot of kicked up dirt, smoke, sparks and a cloud of sand (much more than what we've seen so far in the gameplay vids).
- Camera shake while close to the explosion (RO:O did this well, but it could be enhanced a little).
- Sound effect of dirt falling on the player's helmet (same thing goes for raindrops).
- Fragmentation. Just because you're out of the explosion's range doesn't mean you're safe. The explosions should model high-velocity fragmentation that can wound or kill the player, depending on where the fragment hits him.
- Soldiers becoming dirty after sitting through an artillery barrage. Kinda like in the first Ghost Recon where if you wade through a stream of water, your character's pants become wet. Nice detail, but not very important.
- Sound of explosion temporarily deafening the player; not one of those annoying 'ringing ears' sounds but more akin to BFBC2 where all sounds get muffled for a while after a sound of 'overpressure'. Example here @ 0:19:
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