Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail."
Do you not use the low-medium-high detail for Static Meshes? At least it would remove smaller details for LOW config and keep them for higher?
Also I would say that the performance issue are in major part due to UE3 Engine... Having looked around for a "generic" tool to allow for switching on/off options in the INI files I came across just about every recent UE3 based game and ALL suffer some degrees of performance issues, even on high end rigs. Those included Homefront, Borderlands, Bioshock, BulletStorm, Batman Arkam Asylum, GOW, Mass Effect 2, etc....
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