gameplay isnt what I wanted
You do realise.. its a game?
if thats how you really feel about the game, i hear the Army is recruiting.
Upvote
0
gameplay isnt what I wanted
2011: the year where graphics are more important than gameplay..........
oh noes TW removed bricks from the ground.. i better stop playing D:
especially cos these guys say they can't play with FPS below 60
thats just stupid for a tactical shooter like RO FPS of 35-40 are enough
lol, with that kind of thinking the only place for you to go would be the army, they accept all sorts of people.I hear the Army is recruiting.
Yes, gameplay far outweighs graphics. However, the two are not mutually exclusive. That's the point I believe Icey_Pain is trying to make. There are those of us who get more than acceptable performance with the graphics turned up. Is reducing our experience really the right answer to the problems experienced by those having trouble?im all for them removing gfx shinnanigans in favour of performance.
At the end of the day gameplay>gfx. if you dont like that then im surprised your'e playing this game
im all for them removing gfx shinnanigans in favour of performance.
At the end of the day gameplay>gfx. if you dont like that then im surprised your'e playing this game
First, rigs that crush the "recommended" specs should be able to run the game with more than 60 fps, solid.
but RO is a tactical shooter (even when RO2 is less tactical than RO1) thats what i bought it forSecond, everybody's not an immersion WW2 enthusiast who finds his fun exclusively in "tactics" as your use of the term "tactical shooter" seems to imply.
wow according to ur logic i would totally own and probably accused of cheating on every server with 120fps cos currently i do great with my 40FPSYou might love to sneak between a rifleman with your two assault buddies, and sure, killing that rifleman doesn't require more than 35-40 fps.
However, some of us get their fun from playing (not necessarily on ultra, low is fine if it's what i need to get 120fps.) with a framerate that allow ourselves, as a rifleman, to take you & your two buddies down.
The game being a tactical shooter doesn't make it different from any other fps...
Folks with 35-40 fps will get consistantly demolished by folks with 60+ in any situation that involves actual aiming & not a 5v2 backstab... and that at equal skill level.
its quite the contrary actually. Unreal Engine 3 is quite well optimized for large maps, with an excellent built in terrain LOD system and a great lod system for trees and bushes themselves.If large maps, with an appropriate amount of bushes and trees etc, cannot be realised the mod scene for this game will be as dead as the clan scene. RO2 looks to be rapidly running out of options for longevity.
Can we 'save' the maps as they are now and overwrite them when they get dumbed down?
Reducing level detail is not the way to go for the sake of a few, in my opinion. Hasn't it already been reduced enough from the beta.
I don't care what they do to optimize the maps as long as the original/highest detail is still available when selecting the "ultra" graphics settings.
That's all anyone really expects.
I don't care what they do to optimize the maps as long as the original/highest detail is still available when selecting the "ultra" graphics settings.
That's all anyone really expects.
especially cos these guys say they can't play with FPS below 60
thats just stupid for a tactical shooter like RO FPS of 35-40 are enough
I asked that question in the original thread in the Support subforum, but sadly didnHopefully enthusiasts can turn the detail back on, but I'm not holding my breath, as these seem to be changes to the actual map files.