I've seen many people talk about how it's neccessary to compensate for ping to the server.
This is disgusting, and entirely voids any realism the game has in bullet mechanics :\.
Can we band together and try to convince tripwire to include client hit detection!?
I'd prefer being able to hit off shots as they should be and have to deal with getting hit even when i'm behind cover after not being 1 second before, this is fine, as the other player still deserved that kill.
Why not even have a mixture, where on the client that has been hit, before it accepts that the shot is a hit, the server calculates if the hit player is still in a direct line to the original point of the shot. This would be an excellent mixture of both sides of hit detection.
Argh, please move this post to general discussion -_-
This is disgusting, and entirely voids any realism the game has in bullet mechanics :\.
Can we band together and try to convince tripwire to include client hit detection!?
I'd prefer being able to hit off shots as they should be and have to deal with getting hit even when i'm behind cover after not being 1 second before, this is fine, as the other player still deserved that kill.
Why not even have a mixture, where on the client that has been hit, before it accepts that the shot is a hit, the server calculates if the hit player is still in a direct line to the original point of the shot. This would be an excellent mixture of both sides of hit detection.
Argh, please move this post to general discussion -_-