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Condition of maps?

So we all know the maps are destructible, but my question is: how do the maps start off? In pristine condition or War-torn? Is this accurate? I guess I mean, had there been fighting in Stalingrad before the campaign in HoS?


From the looks of it by design a lot is already destroyed. If you check any of the gameplay videos you'll notice that fast, especially on the remake of Danizg or Fallen Heroes.
 
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Arty and Airpower have already concluded before a battle starts, and why many maps will be in a war-torn state.

Side Note:
I think Arty should only be called by the Commander ( not squad leader ), and should take about 2-3 minutes to arrive ( not 10 seconds ).
-OR-
Simply have have random Arty like in RO.

Joe

From what I recall, Ramm said the delay in-game will be longer (or was it just for the recon plane), and the short response was due to tweaking just for demoing at the games conference. Also, we've only seen the platoon leader call in arty, not a squad leader in the videos.

I wouldn't be surprised if mortars responded faster than bigger artillery / rockets.
 
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Now, that we are on the subject of 'Map Conditions'.

I think it would be nice to have a feature that allows weather condition on each map ( clear, overcast, fog, rain, snow ), and may depend on month of year, but not limited to it.
As it stands now, a map will either be one of the above conditions.
Daniz in snow anyone...

Thoughts ?
 
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Upvote 0
Arty and Airpower have already concluded before a battle starts, and why many maps will be in a war-torn state.

Side Note:
I think Arty should only be called by the Commander ( not squad leader ), and should take about 2-3 minutes to arrive ( not 10 seconds ).
-OR-
Simply have have random Arty like in RO.

Joe

I think the squad leaders can call in coordinates, then the commander call its in.
 
Upvote 0
Now, that we are on the subject of 'Map Conditions'.

I think it would be nice to have a feature that allows weather condition on each map ( clear, overcast, fog, rain, snow ), and may depend on month of year, but not limited to it.
As it stands now, a map will either be one of the above conditions.
Daniz in snow anyone...

Thoughts ?

TWI did he confirm the different weather conditions on the maps ?
 
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Why not have historical style maps?
The cartography generally wasn't generally redone up on a day by day basis. And it certainly wouldn't have filtered down to the indvidual soldier as quickly. Positions and changes were drawn up on copies of maps made prior.
The basic street layouts remained the same albeit the buildings may have been reduced to rubble, their foundation outline was still there.

Examples:
Spoiler!


Or like this collector's map: Original German situational map of Stalingrad, dated 25 October 1942, marked to WFST op (H) (Wehrmacht-Fuehrungsstab Heer -- the Operational Staff of Army): [URL="http://collectrussia.com/DISPITEM.HTM?ITEM=24672"][URL="http://collectrussia.com/DISPITEM.HTM?ITEM=24672"][url]http://collectrussia.com/DISPITEM.HTM?ITEM=24672[/URL][/URL][/URL]

Just my thoughts.
 
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Why not have historical style maps?
The cartography generally wasn't generally redone up on a day by day basis. And it certainly wouldn't have filtered down to the indvidual soldier as quickly. Positions and changes were drawn up on copies of maps made prior.
The basic street layouts remained the same albeit the buildings may have been reduced to rubble, their foundation outline was still there.

Examples:
Spoiler!


Or like this collector's map: Original German situational map of Stalingrad, dated 25 October 1942, marked to WFST op (H) (Wehrmacht-Fuehrungsstab Heer -- the Operational Staff of Army): http://collectrussia.com/DISPITEM.HTM?ITEM=24672http://collectrussia.com/DISPITEM.HTM?ITEM=24672http://collectrussia.com/DISPITEM.HTM?ITEM=24672[url]http://collectrussia.com/DISPITEM.HTM?ITEM=24672[/URL]

Just my thoughts.

That would be awesome!
 
Upvote 0
Now, that we are on the subject of 'Map Conditions'.

I think it would be nice to have a feature that allows weather condition on each map ( clear, overcast, fog, rain, snow ), and may depend on month of year, but not limited to it.
As it stands now, a map will either be one of the above conditions.
Daniz in snow anyone...

Thoughts ?


Wouldn't work.

The sky is defined by a large static mesh "sky-dome" witha pre-set texture. Though UE 3 has dynamic lighting, it still "bakes lighting" it does both dynamic shadows and baked-on shadows. You can't regenerate lighting in maps and "dynamic-only" wouldn't look anywhere near as good.
 
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