I suggest to give demolitions discount on hand nades. Just compare nade price (40
Grenades should actually be cheaper for everyone. 20 sounds about right(not sure how to do the pound symbol).
...I still maintain that the best solution is allowing the player to cook grenades so that the specimen don't have time to dodge them, but they don't go back to how spam-able they were before the specimen behavior change.
Well, it was kind of broken to toss grenades under mobs for massive damage. Though you can get a full mob to cower in fear of a single grenade in a hallway even if they could easily walk over and kill you. Cooking should be easy enough to code, though cheaper grenades might do the trick too, overall.This is nonsense. Complete nonsense.
And, therein lies the problem regarding grenades. I don't see why zeds will willingly march headlong into an absolute torrent of hot lead, streams of blazing napalm, and the terrible fury of Hattori Hanzo steel without the slightest hesitation, but toss out a grenade and, suddenly, they all get jumpy and concerned about the possibility of injury. This is nonsense. Complete nonsense.
Yes, grenades should be "cookable." You have a chance of getting a proper air-burst that way.