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Old 12-17-2013, 06:44 AM
Tiger2 Tiger2 is offline
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Default Contract Ballistic Curves

There can be some merit in contracting ballistic curves (in other words bullet starting with a smaller velocity and dropping faster) because on average monitors, targets appear two times further than they are in the game world. This issue leads to the problem that (except for scoped weapons) drop compensation is rarely required.

Contracting ballistic curves will make drop compensation a more frequent interaction and highlight this aspect of the game.
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Old 12-17-2013, 12:10 PM
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Von_Mannheim Von_Mannheim is offline
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That's what the shift key is for.
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Old 12-24-2013, 08:05 AM
Tiger2 Tiger2 is offline
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The shift 'zoom' could actually be removed, and ballistic curves contracted to 65 per cent of their current values. That way, there is a more fluid experience with two levels of FOV (first being the weapon at the hip, second being the iron sight).
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Old 12-24-2013, 11:01 AM
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marcinz marcinz is offline
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So you want to play with airsoft guns?
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Old 12-25-2013, 04:51 AM
Tiger2 Tiger2 is offline
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At the values I proposed, drop compensation calculated by reference to object size will be realistic. In other words, a target appearing 200 metres away will be zeroed in using 200m range mark.

I have attached an estimated drop chart for MP40 and MG34 under these modifications.

Three FOV settings create SA encumbrances. This is the main reason why two FOVs coupled with modified ballistic curves work best.
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Last edited by Tiger2; 12-25-2013 at 05:06 AM.
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Old 12-25-2013, 11:38 AM
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Clowndoe Clowndoe is offline
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I don't like this, feels too contrived. More importantly, good luck getting this past Unus Offa and his like, bellowing things like the tad high MKb recoil ruining the game and what not. I figure for everyone to whom this sounds good there is another who'll cry about the betrayal of this game's authentic label, me being one of them in this case.

Last edited by Clowndoe; 12-25-2013 at 11:39 AM.
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Old 12-27-2013, 10:25 AM
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Von_Mannheim Von_Mannheim is offline
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What you're missing is the zoom makes my screen match what my eyes really see, and I look over that long distance and set my range to 300 and see 300 like in my mind's eye a soldier out there would see. You can't replace that immersion having me run cross eyed across the battlefield with a fish eye lens and completely unrealistic bullet drop. The laws of physics are what they are. I want to shoot a bullet with exactly as much gunpowder as the old ammo had, see it fly like the old ammo would, etc.

I would play classic if I could either zoom or keep myself perma-zoomed and then disable un-zooming. I'd prefer to be tunnel vision than completely lose immersion because I'm looking through a monitor...
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Old 12-27-2013, 01:57 PM
JD0x0 JD0x0 is offline
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What? I don't get it... So you want all the guns to shoot horrible trajectories, which aren't realistic? You want the MP40 to shoot 8'' high at 20 meters and a foot low at 90. That's a gosh darn paintball gun. 9mm doesn't shoot horribly.
You want the MG34 to shoot 2 feet low at 178 meters!? That's where the MG had it's 'zero' set (200m). And zero'd at 200m it's only about 2.7'' high @ 100 and about 1 foot low at 300. 77'' of drop @ 230m!? WTF the MG34 doesn't throw shotgun pellets at 1000fps, why would you want it to shoot that way?

Why do you want the trajectories nerfed so terribly!? It just makes it insane to aim and unrealistic because the weapons didn't have trajectories even close to what you are showing. If you want more of a challenge, try the 1895 Nagant revolver at 200m. It uses a subsonic bullet with a low B.C. so the trajectory is pretty bad, but still completely plausible to use at that range.

Last edited by JD0x0; 12-27-2013 at 02:08 PM.
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Old 12-29-2013, 05:00 AM
Tiger2 Tiger2 is offline
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Quote:
Originally Posted by JD0x0 View Post
You want the MP40 to shoot 8'' high at 20 meters and a foot low at 90. That's a gosh darn paintball gun. 9mm doesn't shoot horribly.
You want the MG34 to shoot 2 feet low at 178 meters!? That's where the MG had it's 'zero' set (200m). And zero'd at 200m it's only about 2.7'' high @ 100 and about 1 foot low at 300. 77'' of drop @ 230m!? WTF the MG34 doesn't throw shotgun pellets at 1000fps, why would you want it to shoot that way?
I used centimetres for drop and metres for range in my chart. 1 foot equals about 30 centimetres. So for the MP40, the drop will not be a foot at 90 metres, but only about a third of a foot. Similarly, for the MG the drop is not 2 feet at 178 metres, but roughly two thirds of a foot.

Last edited by Tiger2; 12-29-2013 at 05:03 AM.
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Old 12-29-2013, 08:03 PM
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Yeah the only thing about this is that I hate how the distance looks wonky.
Cuz I still try to adjust for range and shooting like 6 feet over the dude's head :O
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Old 12-29-2013, 10:20 PM
Chosen_1 Chosen_1 is offline
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NOPE. It works just fine as is. What you're proposing is why I can't stand the BF series. I got a 493m headshot with the M40 in BF4 and the drop at that distance was about 8 man lengths (so around 12 meters?).
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Old 12-30-2013, 08:31 AM
Tiger2 Tiger2 is offline
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MG34 zeroed at 120 metres will have 192cm drop at 414 metres (ballistics modified by a 65 per cent factor). If you change the zero to 180 metres, it will have significantly less drop at further ranges, but more positive displacement closer range.

Another point to take into account is positioning above/below target. Shooting targets on a hill (aiming upwards) will require more compensation as opposed to level targets. Conversely, shooting targets below changes ballistics so that you need less compensation.

Last edited by Tiger2; 12-30-2013 at 09:04 AM.
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