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Engineer Perk, Female Chars, Xmas Zombies

Okay guys here is my ideas about Killing Floor...

FIRST IDEA:

Engineer Perk.. Yep thats right .. His abilities will be to repair teammate's armors, give an ammo to teammates, and ofcourse build a sentries. For example he can have two sentry types like, one shoots bullets, and other sentry shoots rockets. So this is basically will be like demoman's M79 and M32 (One is good, second is better, but together its real profit)..

WHY WE NEED HIM ?
Since you released "Hell on Earth" difficulty its will be highly required that someone could fix your armor and build a good defense to the players when the bad time will come, like to give a time for medic to heal up other players. Also, you guys released a character that look like an engineer, im talking about "Foundry worker Aldridge". Yes he can be as Support Specialist, BUT he is an Engineer.



SECOND IDEA:

Female Chars. Yes they are. Well i dont know like Tripwire guys, but personally Im gathering my friends together, and we are playing together some of them are girls, and they are dont like to play as male chars. Well you must understand girls is girls, so then i think it will gonna be better to make a Female char DLC pack (also its a good present for ladies ;)).
And for someone who will say that girls are NOT suppose to play in SO "violent" games... Dudes ure living in 21st century step off please... If girls are LIKE to play that game that means IT IS a GOOD game, that follows that you are need to listen to a customers of any type, race , and sex. (you gonna get a money for DLC, so whats the problem ?)

Who im suggesting :
1) The demoman style girl. She must look realy baddas and hot in the same time, like a girl in cammo all covered in black mud (like a dust) and\or black ribbons in her body (like comando style).. Probably long red hair (why long hair? it was a long time since first zombie invasion), white skin, blue eyes. Since she is looks like a soldier she will also definitely fit to Commando perk, Sharpshooter perk, and Support Specialist perk.

2) Fire bug style girl. personaly im dont care, but ive spoke to a girls on server, they are mostly all playing as a guy in suit with gas mask (im talking about Mr. Foster). So i guess we are still need that girl. Whats about clothes ? Well i guess silver anti fire suit will be good for her, OR sort of black cammo like was on the Demoman girl but which will look like a fire protection suit. (material must be flashy like a mirror, like it can be with silver suit). And i guess its not a problem to tell that she wears a test prototype of anti fire armor. (in case she will wear black cammo armor)

3) Berserker style girl. The second mostly badass girl.. she must be in some black clothes look sexy and say "come and get me" when she pop up her katana or fireaxe from the inventory. She must look like a gothic style girl with black-brown eyes. And "bob cut" Hair style.
(http://en.wikipedia.org/wiki/Bob_cut)

4) Medic/Support(Or defense) style girl. She must look like a normal civilian probably in Jeans, Have brown hair, green eyes, on her right leg must hang welder. She must have a little bag on her left hip with red sign "+". And some bag on her back with tripwire emblem (Like DJ Scully's bag but smaller and not black), or like a Paramedic Alfred's brown bag at the bottom of the back. And probably wear some Blue T-Shirt.


THIRD IDEA
Christmas Zombies.
Since tripwire says that Xmas zombies Mutator will be blacklisted, probably it is still better to make xmas ZEDs as server option ?
(or AT LEAST left them for a sandbox mode)

Why we need them ?
Because they'r COOL ! Because Tripwire MADE a QUICK BUCK on xmas promo. Because TEN from my 45 friends BOUGHT Killing Floor just to play with Nutcracker, Snowman, Deers, Santa, Iceman and ofcourse GINGER-FAST "which was so cute and amazing *_*" (my girlfriends words).

So give us a break ! The WHOLE community wants xmass zombies back ! Why NOT to give us this option ? (i said at least for the sandbox).

I dont think that Tripwire will make a "Summer" ZEDs or something like that and we will gonna need to wait a year til' the next promo (only IF tripwire will decide to repeat a great deal to all KF players). OH common ! ONE YEAR ? Ure INSANE ?:mad:

>_> okay okay im done with xmas update..:(

Okay this is all my ideas which were in my head like a year or so. I wish tripwire guys will see and analyze this post:rolleyes:
 
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Cheers for the entry mate, but I'ma have to be honest.

Engineer perk has been suggested before and is a horrendous idea. It would just make the game stagnant and boring. Its like when you play TF2 and your team has set up 12 sentries outside the enemies spawn. Its just boring, because the machines would do all the work for you. And repairing armour creates balance issues up the arse.

The point of KF is to test the players ability to survive in the face of extremely powerful foes... not just mow down hundreds of defenceless opponents.

Female chars suggested before, TWI have announced they would need to not only model and voice the female characters they would also have to do all the weapon animations again from scratch. Way too much effort for a character pack

Christmas ZEDs were cool, would be nice to see then stay in the Christmas map, but this has already been discussed before and TWI seem to be standing firm in their belief that the CHristmas ZEDs are mean to be something special.

Fraid I'm gonna have to say you've been beaten to the punch here man.
 
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12 sentries ?

12 sentries ?

okay if not sentries what about laser guns ? You know like gauss gun and, lil' blaster !?
Dude ammo is really needed especially if u're playing on hardass difficulties .. It is not spawning in big quantities, its hard even to find it, and believe most of players are not capable to handle saving ammo in hard situation, thats why engi cames up and give a demoman ammo pack. Just tell me if ure played on survival (at least) as demo on the 10th wave did u had ammo when at least 50 zombies left ?
Killing floor is not only to "test how you will survive" its actually a good cooperative experience and from COOP perks we have only Medic and Support specialist (not really anyone can weld the door , but no one will keep it closed if FP will break it, only Su Sp can handle this).
Thats why we need someone who will care about shields and ammo.

So if you want to ask how engi will give you ammo ? its easy to answer since he will use laser weapons its will be easy to give someone bullet based ammo ( or if he will use sentries its not a problem to make other tyoe of ammo for them). He will for example buy ammo packs at trader or for example build with his tool ammo pack ( but it will need to take some time). Remember please that Engi is support class he need to sit in the middle on players and deploy ammo pack.

Also if someone will fix your shield whats the problem to you to test your surviving skills ? Just watch everyone almost plays on Hard difficulty, cuz players dont have so much coop support for each other. Also if u will not prefer to not have engi probably its better to remove a Medic ? For uber survival testing for you ?

I will buy female char pack if it will cost 7,5 bucks ! I think not only im and my friends want some female teammates in the game..

P.S. i know that it was talked previously about engi and Females
 
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Female chars suggested before, TWI have announced they would need to not only model and voice the female characters they would also have to do all the weapon animations again from scratch. Way too much effort for a character pack

This ^ Also, there's many other technical reasons behind it, sadly. I still support the addition of female characters, but it just cannot be done with Killing Floor's current engine and its limitations.

Summer ZEDs, however... It'd be funny to see an ice-lolly scrakes, Gorefasts wearing swimming trunks, Patty with big sunglasses and crawlers with trunks + snorkels.
 
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scratch engi

scratch engi

Okay ive got other idea, scratch the Engineer.. what about give an ability to support specialist repair shields and deploy ammo packs ?

why ? welding points ! for every fixed shield Su Sp will get his perk level up !
The repairing will take some time (deploying will take some time too). So on Hell on Earth Su Sp will give priceless few secs for medic to heal his teammates.. whats about that ? and after he will repair some shields at the end of the wave he will deploy one of three ammo packs for demoman and firebug (those classes are mostly needs ammo at the end of the wave).

result --> no stupid turrets and Mumbo-jumbo laser weapons.


+1 'bout summer ZEDs :D
 
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Cheers for the entry mate, but I'ma have to be honest.

Engineer perk has been suggested before and is a horrendous idea. It would just make the game stagnant and boring. Its like when you play TF2 and your team has set up 12 sentries outside the enemies spawn. Its just boring, because the machines would do all the work for you. And repairing armour creates balance issues up the arse.

The point of KF is to test the players ability to survive in the face of extremely powerful foes... not just mow down hundreds of defenceless opponents.

Female chars suggested before, TWI have announced they would need to not only model and voice the female characters they would also have to do all the weapon animations again from scratch. Way too much effort for a character pack

Christmas ZEDs were cool, would be nice to see then stay in the Christmas map, but this has already been discussed before and TWI seem to be standing firm in their belief that the CHristmas ZEDs are mean to be something special.

Fraid I'm gonna have to say you've been beaten to the punch here man.

Yeah, the OPs post is probably gonna get downrated fast just because of how viciously (And IMO, justifiably!) hated the Engineer perk idea is.

And personally, I still hate the idea of female characters and think the game is better without all the hormone-crazed 14-year old boys and various drama females (Even simply characters) bring to EVERY game, EVER.
 
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I understand the desires for some of this stuff...but if you know its been discussed, why didnt you look at how said threads ended up?

The female char thing has already been settled via Yosh: he talked about problems involving new animations, models, and voice acting that would basically make the game take more CPU and take a ton of TWI's time. How much do you want this? When push comes to shove, with so few devs in TWI, would you prefer a new zed/weapon mass update, or a female DLC that comes with extra CPU usage? It's that sort of decision that pops up.

As for the engineer...it has been discussed quite a bit, and it simply takes away from the horror element by making valuable, usable goods you must keep track of (or risk having to leave to find more of) into something that can be easily supplied. As for a sentry/Gause turret...not so dandy in the end, as others have explained (and no, no laser. We haven't dropped that low yet)

As for Xmas zeds, I understand you here, but TWI has spoken, and what they say goes in the end. It doesn't look like they will change their mind. As was said by a very, very famous writer "Doth not Brutus bootless kneel?" (at this point we have had such acclaimed community members argue and beg and petitions attempted that it doesn't really have any point trying again now).
 
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This ^ Also, there's many other technical reasons behind it, sadly. I still support the addition of female characters, but it just cannot be done with Killing Floor's current engine and its limitations.
It's definitely not a limitation of the Unreal engine, it's a limitation of resources/time from TWI and native KF code that would have to be rewritten from scratch in order for certain things to work right.

I don't know why people keep saying it's an Unreal Engine issue, because it's not. There's many limitations of UE2.5 but adding female player models and voices isn't one of them.
 
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It's definitely not a limitation of the Unreal engine, it's a limitation of resources/time from TWI and native KF code that would have to be rewritten from scratch in order for certain things to work right.

Yoshi posted somewhere recently that due to the limitations of KF's current engine, adding female characters and voices and animation sets will make a large hit to active memory. If this was on UE3, the memory hit would be extremely minimal thanks to UE3's optimisation.
 
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There is no direct link I have at hand. It's a well-known fact about UE3 - its fantastic optimisation, if you pay attention to discussion about UE3, you'd understand. Go on and see if you can find some articles or something. Alternatively, look in the various female character threads and you'll pick it up.

Well since you understand maybe you could explain it to me? :p
 
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Well since you understand maybe you could explain it to me? :p

I don't understand fully! D:

I think I heard that in KF's UE2.5 engine, all the assets like animations and sounds are pre-loaded/rendered at all times, giving a memory hit. The memory hit is reduced significantly in UE3 because they're not rendered when they're not even needed at the time, as opposed to UE2.5 which renders them all the time.
 
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I don't understand fully! D:

I think I heard that in KF's UE2.5 engine, all the assets like animations and sounds are pre-loaded/rendered at all times, giving a memory hit. The memory hit is reduced significantly in UE3 because they're not rendered when they're not even needed at the time, as opposed to UE2.5 which renders them all the time.

I think the background loading might have something to do with it, since assets can be loaded/unloaded during gameplay without affecting performance. Meaning if no one ever buys (for example) an AK47, the media for it will never be loaded, thus that memory will be saved. I must look this up some time...
 
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Yoshi posted somewhere recently that due to the limitations of KF's current engine, adding female characters and voices and animation sets will make a large hit to active memory. If this was on UE3, the memory hit would be extremely minimal thanks to UE3's optimisation.

In other words, just wait for KF2. It will be delicious!
 
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Yoshi posted somewhere recently that due to the limitations of KF's current engine, adding female characters and voices and animation sets will make a large hit to active memory. If this was on UE3, the memory hit would be extremely minimal thanks to UE3's optimisation.
afaik Yoshiro never once mentioned it was an Unreal Engine limitation, just a technical limitation. Which is probably due to the KF native code never having meant to have both genders as playable characters which basically means it's the developers code (TWI's native code, not the ue2.5 source code) that is preventing female models from being easily added since the Unreal Engine doesn't discern male and female.

Also, if extra models really did take a toll on memory, then why don't they DLC characters? They may be using the same voices, but they're all unique models that need to be loaded.

I think I heard that in KF's UE2.5 engine, all the assets like animations and sounds are pre-loaded/rendered at all times, giving a memory hit. The memory hit is reduced significantly in UE3 because they're not rendered when they're not even needed at the time, as opposed to UE2.5 which renders them all the time.
UE2.5 has the ability to stream or precache some or all assets which is up to the devs using the engine. 2k4 had an option to load only the models that are being used by players connected to the server at the load of the map or all of them. That is why when a player joined and the option was unticked, you'd get a slight stutter when you first see them. I also suspect that the Xmas zed where not streamed and that's why many people were complaining about a stutter every time new zed, they hadn't seen that game, would spawn.

KF is built off of the 2k4 basecode, hence the references to the 2k4 gui, ONS, TDM, etc. Luckily that means you can tweak KF as you did in 2k3/2k4. I enabled Text to Speech through the ini and I really wish they'd add it in as an option in the gui.

If you want to disable skin precaching you simply go to the kf ini and change this:

Code:
[Engine.LevelInfo]
bDesireSkinPreload=False
You'd get the small hitches when a new player joined if that model/skin isn't already loaded, but you'd free up memory since you won't load all of the skins and your individual map loading would speed up quite a bit.
 
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Okay scratch the engineer, what about to give an ability to repair shield with welter to Support Specialist, and give him ability to give\deploy 3 ammo packs ? The Demo and Firebug are extremely requiring some ammo at the end of the wave.. So why not ?

100 welder points - 30 % of shield.
3 deplyable\givable ammo packs

EDIT: This is the most slow forum ive ever seen..
 
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okay if not sentries what about laser guns ? You know like gauss gun and, lil' blaster !?

frogout.gif

frogout.gif
 
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