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  #21  
Old 12-13-2012, 11:44 PM
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Quote:
Originally Posted by Sarkis. View Post
French excellence in military doctrine experienced a little dark age of its own for the good part of the last century.

''C'est un tank ! attaquer!''

''C'est un soldat! retraite!''
Just to be fair to the French, all WWI militaries doctrines were pretty horrid. The British, for instance, considered an assault that gained a few meters at the cost of a tonne of British casualties to be a strategic victory because they assumed that the German dead would have to at least equal their own, completely disregarding the huge advantage to defense over offense.

Back to the topic at hand, what if the commander was able to order an attack, of equal numbers of shells/rockets to be either condensed or sparse? Obviously not by an insane amount, but what if a condensed attack on, say a building, would have a greater impact on the enemy within said building? Just an idea for more options.
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  #22  
Old 12-14-2012, 11:42 AM
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Be nice if the arty markers had a circle for the area of effect on the overhead map, small for mortars, medium for arty and large for rockets.

Regarding Rockets, I did some research into Katyushas for my map Yakovlevo, as I made a static mesh of one because there's one still in the town today as a monument.

What I found out was Russian rockets were more of an incinderary explosive than a penatrating shell. Germans reported "the ground being on fire" after a rocket attack. Adding particle effects to the hit zone would be more realistic. Artillery rounds were more effective against heavily fortified positions (bunkers), Rockets against open ground, moving targets and trenches. Mortars for pin-point accuracy (MG nests and stationary targets).

Typically a Katyusha squad was 3-5 vehicles, each launching 16-24 rockets depending on the version. So 48-120 rockets would saturate the target. After a salvo, the brigade would relocate to prevent them becoming a target or being captured (Early BM-13/16 commanders were executed if they lost even one vehicle). This explains the long "cool down" between salvos.
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