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Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
Sorry to be blunt, but sometimes I have to
Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
Sorry to be blunt, but sometimes I have to
Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
Sorry to be blunt, but sometimes I have to
Very few machines are choking on polycount.
Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
Sorry to be blunt, but sometimes I have to
One of the first things I noticed in Pavlov's house was the bricks on the ground and I was impressed. I built my computer just so I would be able to run this game on ultra, bricks included so I could get that "wow" factor.
Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
Sorry to be blunt, but sometimes I have to
I upgraded my rig just for this game <3 so I could actually run it on ultra <3
Shame you have to lower the detail because folks have gotten used to these ports ._.
but I suppose its the way gameing have changed, people dont understand that pritty games requieres pritty rigs. just the idea of getting enough memory and 64bit systems seems alot to ask of communities these days.
I remember being impressed by the bricks too.. they have removed them compleatly now? D=
so tell us your specs. I'm not sure if you are trolling or just stupid
Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
Sorry to be blunt, but sometimes I have to
Sorry Ramm but the game is starting to look a bit ugly in places now and I posted a couple of days ago regarding the blurred and poor appearance of some maps and textures of late. There's also some pretty bad 'pop-up' appearing when using iron sights (trees and bushes) that I did not notice during beta.
By the way, I have tried RO2 at a lower res but there's not a great performance boost and then things really do get ugly with my particular monitor!
I understand it is still very early days for RO2 and I'm sure there is more optimising to be done, but does it really have to be optimised by removing the things that contribute so much to the atmosphere of RO2? ... I've a feeling that many including my self take exception to the game being stripped of details for what so far only seem to be minor (if any) performance gains.
I can't speak for everyone but I'd like to ask that you don't take away the choice of running with all of the available eye candy. ... my point is that it would be good to have the choice of either or a compromise rather than your 'optimisation' being forced upon us.
Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail."
Same here. Quite distracting as the texture pop-in registers as movement to the eye, drawing your attention away from the enemy.There's also some pretty bad 'pop-up' appearing when using iron sights (trees and bushes) that I did not notice during beta.