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Suggestion for an unappreciated job

Aze

Grizzled Veteran
Mar 19, 2010
1,428
521
Welding is not exactly the most appreciated work in Killing Floor. So, how about making it a bit more rewarding?

To make it a reward which does not promote douchebaggery (like welding every door in sight, during trader waves etc) i was thinking of a way to promote welding DURING the waves, but still something you can "prepare" for. So here is the idea:

You get money when ENEMIES are ATTACKING the door you have welded. The max amount of money a single person could get could be around 50
 
if you read carefully you would have seen that it isn't worth it. get more cash by killing than by welding.

and "welding a door the entire wave" is a tactic for allot of maps. (bedlam, foundry, offices, manor)

it would be rewarding for the team overall, as they get a little compensation for their lost team mate.

however, is the support specialist getting any additional reward?
(perk ability for 200% max weld bonus?)
 
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As long as we're dreaming, I'd rather see a tangible game benefit to welding as a tactic. For example, if a door is being actively welded, specimens could be smart enough to try and find another path around. It's probably not practical to add at this point (map issues) but it would create a better reason to weld.

Bred to kill, one track mind, homicidal monstrosities with the intelligence of mind to take the long way around instead of just beating down the door?

Now who is dreaming again?:confused:

I support this idea. Many a times have I welded a door for an entire wave for the teams benefit, and walk away with little to show for it. Other than the "I helped the team" feeling of course.
 
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If you ask me, most of the time welding seems useless. There are some spots that are better defended if you weld, but at the same time that time could be spent simply shooting the specimens instead.

As someone already pointed out, it doesn't really work for 'funnelling' the zeds like it's supposed to, since they simply start bashing a door when they come to it. I'd rather some kind of frustration system were implemented, where after coming across a welded door or two they'll just attack the next door they see until it's broken. Naturally more powerful specimens would get frustrated quicker, and the big guys like scrakes and fleshpounds would just attack any door in their way.

Also, I'd change welding mechanics so that you can't patch up a door that has been damaged, but when the door breaks it simply allows specimens to open it, and allows welding again but only with a fraction of the maximum health. Of course when this happens you'd want to make the doors look damaged, too.
 
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Well, welding *is* a part of the game, and, it is certainly true that a little discretion and common sense, when deciding if and when to do so, is very desirable. I'll go on-record as stating I think it has merit in the right situations. But, rather than have the thread devolve into various war-stories praising or damning the merits of the "welded portal," I'll simply say that *if* welding is judged to be a prudent tactical move in a given circumstance, it's obvious that the Support Specialist is the best person for that job.

Given the above scenario, a Support that won't weld is about like a Medic that won't heal. (OK, if your Support is Level 6, in a game where everyone else is much lower in rank, and he/she has both the AA12 and the HS, that might not be the best use of his or her time.) That aside, I appreciate a Support who gets the job done, their face to the door, hoping that someone will do them the simple courtesy of watching their exposed back. I think Aze is quite correct in describing it as an under-appreciated job.

As there is a monetary reward for healing, I don't think having one for welding is something I would reject out-of-hand. But, it would require a very careful implementation to keep it from being abused.
 
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and "welding a door the entire wave" is a tactic for allot of maps. (bedlam, foundry, offices, manor)

I disagree.

bedlam and manor don't need welding at all.

Besides, there's no doors to weld in the tunnels on Manor :p

BTW, it's "a lot" not "allot" or even "alot" considering the second word means to ration, give or to portion something. The third apostrophed word doesn't exist.
You didn't think you'd be learning English here did you? :D
 
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If you ask me, most of the time welding seems useless. There are some spots that are better defended if you weld, but at the same time that time could be spent simply shooting the specimens instead.

Everytime I've tried to hold a door instead of welding it, I'd slowly get pushed back towards my team, until someone helped me.
That loses 2 people on the front lines, rather than the one, where you could just weld.
 
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Yes. Its a job that gets you free acheivments in my games. I like ppl who are willing to just weld or just heal (if they are the perk to do it).

Iv been willing to let lower lvls in games Iv said I woulnt allow in my games cause they said they would take care of the door. So I appreciate them. Some ppl might not and altho they might not get all the money they probly could from holding back the zeds from doing their part, they really dont need alot of cash for welding doors and not shooting.
 
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I support the idea, mainly becuase if your going to be asked to maintain the weild which some cases forces to almost never see any action this minor amount of dosh could make doing this task seem at least a little more rewarding.


I can agree, but in most cases, at least in the HOEs Iv played the same support is never on the door all the time during the whole game. He always being rotated out so you have someone with fresh ammo up front. You dont want to over balance the door welding cause ppl will over do it in lower lvl games and make them to easy and start complaining about HOE how its to hard. Its all balanced out imho
 
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I can agree, but in most cases, at least in the HOEs Iv played the same support is never on the door all the time during the whole game. He always being rotated out so you have someone with fresh ammo up front. You dont want to over balance the door welding cause ppl will over do it in lower lvl games and make them to easy and start complaining about HOE how its to hard. Its all balanced out imho

I see this happening to me all the time when i play support. i like jump in joy when someone take my spot or asks me to come help them clear out some trash =)
 
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