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#41
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#42
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ROHOS at launch got around 4000-5000 drawcalls at times. Which was probably the main reason for the fps issues. High drawcalls eat your cpu alive.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#43
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Thanks for the info. Lower is obviously better for performance, but there really is no cap if you wanted to push it.
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#44
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Each draw call is an operation by the CPU, telling the GPU what to render and when. So each static mesh, texture, lightmap, shadow...ect counts as a single draw call. RO2 is limited due to its DX9 core, and can only use the first CPU core for these operations. Thus, resulting in a limited number of draw calls before a decrease in performance. On highest settings, in the editor, I got up to 3500 draw calls before I could "notice" a drop in fps. But my system exceedes recommended specs, and some of the other community members wouldn't be as fortunate.
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Stay Calm, Beard On. |
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#45
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design decisions are very important and need careful evaluation before making final decision.Design should be legally approved with all copyright and registered logos.
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makked |
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