Wouldn't be nice to add...
1) Ramdom Hostages option in the map: hostage are locked inside some rooms of the map, appearing at the middle of a wave, calling for help, with some signal showing where they are (just like the trade signal). If the hostage is saved (touched or leaded to the nearest trader door) the team receives a reward in money.
2) Hostage saving missions: Imagine a huge map with several locations, just like "farm" map. At each wave, the team must go to a ramdom location of the map,(a house or building), where several hostages are locked inside with hordes of undead trying to break inside. The mission involves:
*Not arriving too late at the house despite the hordes of undead at the players necks.
*Keeping alive a minimum number of movable hostages until the end of the wave or a time countdown (when some helicopter or soldiers shoo all the zombies). Also, hostages should have some health and the medic would be able to heal them. It would be possible to create missions where the players are not suppose to kill all zombies, but to keep the hostages alive until de time expires. Imagine the strategy required in keeping the house locked until the end or the strategy required on securing an escape route to another building where it would be easier to keep everyone safe? Maybe hide some hostages in breakable barrels... Imagine using some "expendable" hostages as bait for the flesh pounder..
*How about making some players playing as hostages? They could cry for help, build doors, run desesparately around faster than the soldiers, reinforce some doors, hide in a barrel...
Well, I think many ideas are possible, what do you think?
1) Ramdom Hostages option in the map: hostage are locked inside some rooms of the map, appearing at the middle of a wave, calling for help, with some signal showing where they are (just like the trade signal). If the hostage is saved (touched or leaded to the nearest trader door) the team receives a reward in money.
2) Hostage saving missions: Imagine a huge map with several locations, just like "farm" map. At each wave, the team must go to a ramdom location of the map,(a house or building), where several hostages are locked inside with hordes of undead trying to break inside. The mission involves:
*Not arriving too late at the house despite the hordes of undead at the players necks.
*Keeping alive a minimum number of movable hostages until the end of the wave or a time countdown (when some helicopter or soldiers shoo all the zombies). Also, hostages should have some health and the medic would be able to heal them. It would be possible to create missions where the players are not suppose to kill all zombies, but to keep the hostages alive until de time expires. Imagine the strategy required in keeping the house locked until the end or the strategy required on securing an escape route to another building where it would be easier to keep everyone safe? Maybe hide some hostages in breakable barrels... Imagine using some "expendable" hostages as bait for the flesh pounder..
*How about making some players playing as hostages? They could cry for help, build doors, run desesparately around faster than the soldiers, reinforce some doors, hide in a barrel...
Well, I think many ideas are possible, what do you think?