As to the "lazer" guns, you can't have this both ways. Either people want weapons that behave realistically, or they don't. We got yelled at for years about inaccuracies in RO 1, so we fixed them in RO 2. Every weapon in game behaves very close to their real life counterparts in the hands of a soldier.
Assuming you aren't going to discuss it, but anyway..a small percentage wanted reduced recoil, sure. But no one wanted reduced sway, instant iron sights, hardly any sprinting effects, hardly any difference between standing and crouched, unrealistic class limits (1/3 bolts at best), unrealistic weapon types, bandaging (really it was discussed and it was always concluded that it wasn't needed in a realistic game), zoom etc.
Don't make out RO1 players wanted a game that feels like a generic run&gun fps. If you have to make the guns easier to control for "realism" then why not put realism in were it makes the gameplay harder in other ways?
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