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Hello. If you read my first guide and learned how to use the udk/sdk through the video tutorials I linked, then I think you are ready for this one!
Today we will be learning how to add fixed mg's for more horror and carnage.
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Lets open up your map! Then open the content browser and go to the actors tab. Then find (1) ROFixedMGSpawnPoint. Then right click where you want to add it and select (2) Add ROFixedMGSpawnPoint
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Here I show you which package and which skeletal mesh is used for both the Axis and Allies fixed mgs.
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Select your ROFixedMGSpawnPoint and press f4 to open its properties. Then search for (3) skeletal. Next select (4) Ger_MG34_Tripod. I am using the German gun. You can use the Russian gun if you want. The steps are the same. Next press the (5) arrow.
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Looks nice!
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Kismet time! Right click and select (6) Level Loaded. We want the guns to spawn every time the level is loaded.
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Next right click and find (7) Destroy. We want to destroy the guns after the level is loaded so we don't have two of the same guns in the same place after a new round.
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Right click and select (8) Actor Factory Ex. This is used to spawn the gun.
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Next select the (9) Actor Factory Ex you just created. Look in the properties at the bottom left. Press the (10) drop down arrow and select (11) ROActorFactoryFixedMG.
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Next select (12) the drop down menu and choose either the german LMG or the maxim depending on your gun choice earlier.
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Select your ROFixedMGSpawnPoint that you placed on the terrain. Right click in the kismet and select (13) New Objct Var.....
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After that, right click and select (14) object.
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Connect them like so. So that object "???" represents the gun. While the ROF..nt_0 represents where it will spawn. First like I said we want to destroy them at the beginning of the round so we don't have a two in one spot for the next round.
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If you want two or more guns you need to set it up like this.
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