I got his permission to post this if anyone's asking
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To be honest, I don't want a KF2 to be released for at least 2 more years.
As long as the game's still updated ...
Well, if there's gonna be a KF2, I feel that it should contain everything we've loved from the first game, to begin with. We must never lose the Bullpup, or the Winchester as a start. We can get rid of the M14, though.
I kinda hope KF2 doesn't come out for a while, KF1 still has some life and as a modder/mapper, it is kinda of a pain to keep moving from game to game, its nice to stay in one place for a while.
nope, don't want a KF2 either (yet).
i would hate KF to turn out like L4D did....
but when it comes(if it comes) i would like it if the KF1 owners could beta test it
or get better yet, get a discount on the game.
Same engine, though. The transition isn't too much if you ask me. And anyway, if there is a KF2, I imagine that it will hold greater moddability. KF1 has quite a few limitations that can only be combatted with dodgy workarounds. Look at story maps and some weapon mods, for a starter. Kick3r's hive map doesn't end properly (unless I'm wrong somewhere) and JC's Mk23 has bugs for dual-wielding that can't be fixed due to KF's hardcoding.
If there they ever make a KF2, then they'd most likely use UE3 and KF runs on a modified version of UE2/2.5 and the two versions (ue2/ue3) are vastly different. Most of the code for UE3 was completely new, unlike the many gradual transitions brought over from UE1 to UE2.Same engine, though. The transition isn't too much if you ask me. And anyway, if there is a KF2, I imagine that it will hold greater moddability. KF1 has quite a few limitations that can only be combatted with dodgy workarounds. Look at story maps and some weapon mods, for a starter. Kick3r's hive map doesn't end properly (unless I'm wrong somewhere) and JC's Mk23 has bugs for dual-wielding that can't be fixed due to KF's hardcoding.
True, UE3 is much more powerful too but still, the community is still making mods for KF1(which is not that old) and once [If] KF2 comes out, the player base moves and any mods become obsolete unless they are remade for KF2.
If there they ever make a KF2, then they'd most likely use UE3 and KF runs on a modified version of UE2/2.5 and the two versions (ue2/ue3) are vastly different. Most of the code for UE3 was completely new, unlike the many gradual transitions brought over from UE1 to UE2.
UE3 is constantly evolving. UT3's version of UE3 isn't even close to being compatible with the current version of the UDK's UE3. It's ridiculous how different it is now.
we probably won't see the team moving on until RoHoS is past the early stages of bugfixing and the team is loosened up to work on other things.
If there is a KF2, i'd like to see the SDK a bit more newb-friendly.
I DL'd it, opened it up, had a look around, and closed it.
I haven't touched it since because i cannot into mapping.
UDK/UT3 editor is 100x more complex that Unreal Engine 2's editor.
UDK/UT3 editor is 100x more complex that Unreal Engine 2's editor.