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Level Design My first map Release? Help

I too am wondering how to do this with out making a utx file.

@ bugislive

to make a simple snapshot, just take a screenshot while you are playing and import it to the editor. save it as a .utx and under level properties, you can associate it there. I know there is a way to avoid that, but I do not know how (not a UEd2.5 expert).
 
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Hit F9 in game to take a screenshot.
It will be located in your:
C:\Program Files\Steam\steamapps\common\killingfloor\ScreenShots

or Vista equivelant.

Resize your image to 256 x 256. Make it a .bmp for now as that's a very generic format for even the simplest of graphics applications.

In your editor select Textures and:
File > Import > (Select Your Image and you will be prompted to save it to a package) > Package = myLevel (this will store it inside the map file) > Group = Screenshot > Name = Original Name of Image > OK. Your image will now be imported into your map.

Now in the main window:
View > Level Properties > LevelSummary > Screenshot > (Select your image in the Textures area) and hit Use. The name of your screenshot image should display in there.

Add your other properties in LevelSummary if you haven't already. Do a final Build All and test.
 
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You totally don't need to goto Fraps..

Do what arramus said.

If you want a pretty pic-o-matic tutorial:
http://udn.epicgames.com/Two/LevelPreviewTutorial.html


Also, I'll suggest you turn off all hud elements for your screenshots.. it makes them look better.

If you're crafty, you can also hide alot of the actors and get it setup in the editor too.

If you -really- want to use a 3p application to take the screenshot, you can get 'The GIMP' for free and it'll do it.
 
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