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  #21  
Old 04-06-2014, 09:35 AM
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Zetsumei Zetsumei is offline
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It might be worth at this point to go down the mod route with IOM, instead of the mutator route. Especially if content goes up to the point where its not really feasible to expect people to download all the stuff when joining a server.

With perhaps a sort of IOM lite mutator that focuses on working on the base game as much as possible, but tries to keep the download size down to a minimum. (and put that through the whitelisting process).
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  #22  
Old 04-06-2014, 12:08 PM
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Maybe IOM become the DH of RO2
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  #23  
Old 04-08-2014, 08:31 AM
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Wow great news! It was kinda sad that this mod was abandoned.
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  #24  
Old 04-10-2014, 01:51 AM
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Me 2 but that is now nice from IOM team that they start that working on Karelia mod 2.
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  #25  
Old 04-10-2014, 02:31 AM
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Quote:
Originally Posted by Zetsumei View Post
It might be worth at this point to go down the mod route with IOM, instead of the mutator route. Especially if content goes up to the point where its not really feasible to expect people to download all the stuff when joining a server.

With perhaps a sort of IOM lite mutator that focuses on working on the base game as much as possible, but tries to keep the download size down to a minimum. (and put that through the whitelisting process).
I agree with Zets.

IOM would be much better as a full blown mod rather than a mutator.
It would allow the team to explore the full potential of their changes and the changes requested by the community.
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  #26  
Old 04-10-2014, 05:05 AM
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In the way how IOM is setup I don't think they are really limited as they pretty much appear to have copied over and overwrite the entire relevant class structure from an early enough stage. So IOM is set up sort of similar to the carpathian crosses mod which was a mutator as well.

The danger however is that once a new patch comes out with possible fixes in those classes that IOM overwrites, the fixes introduced in those patches will be lost. Only overwriting the parts needed for IOM to function in a mod structure, will have more forward and backwards compatibility.
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