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Medic getting somewhat stale

Demoth

Member
Jan 10, 2011
7
5
I'm just trying to get a feel for how other medic players feel about the medic class.

Lately I've been running amok with Commando and Berserker and having a good time, but I have always been partial to healing as a medic, hence why I'm a level 4 medic (almost 5, huzzah!).

The problem is, being a medic makes me feel fairly uesless 80% of the time.

I'm good at keeping my team healed up during swarms of enemies and such, but when someone REALLY needs healing (getting pummelled by a group of guys), you can't heal as fast as they are getting mauled, and they get killed. It's almost as though I'd have been more of a help as a demo guy with a grenade launcher to clear the enemies then trying to heal someone who got surrounded.

Secondly, the MP7 is absolutely terrible at anything past the Gorefast. I know a medic isn't supposed to be a murder machine, but we get 1 weapon, and we get absolutely no damage modification on this gun? And it's THAT weak?

I wouldn't be so sad about having a weak gun if I received more than one, however. Especially since I run out of MP7 ammo almost every wave past wave 3 because of how many rounds I need to put into certain enemies... and yes, I use controlled bursts, but certain enemies take a lot of rounds with the MP7 and the MP7 requires you to basically be within kissing distance to be effective if the enemy requires more than 3 headshots.

Again, I realize that the heavy combat is for the combat classes, and that's cool.... but being a medic is becoming very boring, yet seems to be somewhat necessary, as I watch all my friends laying waste to hordes of enemies as I just pick off little clots and occasionally shoot a needle across the map into a friend's buttcheek.
 
I totally agree! Since ever I got to be med 6 I never use med perk anymore. People mostly survive if we all go heavy weapons and zerkers, but anyone who chooses medic or demolition mostly dies first. Demolition mostly cuz of his own fault ofc, but meds, seriously, they die mostly cuz of few clots surrounding them with a support of bigger ones. Even his dmg reduce thx to armor doesn't help that much when u can't even spot the clot who grabbed you. Maybe a weapon which stuns would really be nececary for medic, like stun gun, or something like that...?
 
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Really? I personally love Medic myself. The Mp7 cots like 3 weight blocks, so that gives you free range to pick almost any other wepaon in the game.

I tend to use the LAR, Handcannon or Ak-47 if I'm playing serious.

The good thing is the Medic between healing can serve as a utility player for where the team is lacking. He can take a LAR to eliminate crawlers and stun Husks, a Deagle to pop gorefasts heads rapidly, of the AK to cut down constant waves of clots or stalkers while the rest of the team focuses on the big boys.

PLus when the team start getting pounded by big specmens I find it gets really intense trying to heal everyone.

An extra weapon given correct balancing I'd be happy with, but tbh I don't see the problem myself. :)
 
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really? I personally love medic myself. The mp7 cots like 3 weight blocks, so that gives you free range to pick almost any other wepaon in the game.

I tend to use the lar, handcannon or ak-47 if i'm playing serious.

The good thing is the medic between healing can serve as a utility player for where the team is lacking. He can take a lar to eliminate crawlers and stun husks, a deagle to pop gorefasts heads rapidly, of the ak to cut down constant waves of clots or stalkers while the rest of the team focuses on the big boys.

Plus when the team start getting pounded by big specmens i find it gets really intense trying to heal everyone.

An extra weapon given correct balancing i'd be happy with, but tbh i don't see the problem myself. :)

^this :d
 
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im pretty sure that the massive armour boost medics get is supposed to keep them alive nice and long, even if i throw myself in front of FP's & scrakes i dont loose more than 50% armour.
(most of the time i am the last survivor in a wipe, coz im nice and fast)


the medigun is trash indeed .. the sloppy recoil and fast fire rate is horrible, but its enough to take down most specimens.

crawlers/ no problem
stalkers/ no problem
clots/ easy (aim for the head)
gorefast/ easy (aim for the head)
siren/ medium, empty a whole clip in her ASAP
husk/ medium 1-1.5 clip in his head should work
scrake/ dont meddle with them unless your tanking them, just aim for the head and let loose
FP/ ... dont try unless your tanking for the combined fire


but a (few) new way(s) to make the medic gameplay a little more fun and global would be nice.
for now i tend to walk around with the shotty, M32 or AA12 to support a little in-between heals


srsly, with the armour and bloat bile resistance you get as medic its a walk in the park.
 
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im pretty sure that the massive armour boost medics get is supposed to keep them alive nice and long, even if i throw myself in front of FP's & scrakes i dont loose more than 50% armour.
(most of the time i am the last survivor in a wipe, coz im nice and fast)


the medigun is trash indeed .. the sloppy recoil and fast fire rate is horrible, but its enough to take down most specimens.

crawlers/ no problem
stalkers/ no problem
clots/ easy (aim for the head)
gorefast/ easy (aim for the head)
siren/ medium, empty a whole clip in her ASAP
husk/ medium 1-1.5 clip in his head should work
scrake/ dont meddle with them unless your tanking them, just aim for the head and let loose
FP/ ... dont try unless your tanking for the combined fire


but a (few) new way(s) to make the medic gameplay a little more fun and global would be nice.
for now i tend to walk around with the shotty, M32 or AA12 to support a little in-between heals


srsly, with the armour and bloat bile resistance you get as medic its a walk in the park.

I agree that the MP7 is adequate for engaging small (less than about 10) groups of clots etc but as soon as two or more sirens show up, you're done.

The Medic needs enough firepower to be able to defend himself from more than one siren.

EDIT: Put that across badly, I meant the medic needs enough firepower from weapons within his own perk to defend himself against more than one siren.
 
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Really? I personally love Medic myself. The Mp7 cots like 3 weight blocks, so that gives you free range to pick almost any other wepaon in the game.

I tend to use the LAR, Handcannon or Ak-47 if I'm playing serious.

The good thing is the Medic between healing can serve as a utility player for where the team is lacking. He can take a LAR to eliminate crawlers and stun Husks, a Deagle to pop gorefasts heads rapidly, of the AK to cut down constant waves of clots or stalkers while the rest of the team focuses on the big boys.

PLus when the team start getting pounded by big specmens I find it gets really intense trying to heal everyone.

An extra weapon given correct balancing I'd be happy with, but tbh I don't see the problem myself. :)

I didn't mean to make it sound as though the class was garbage; I like being a medic and I like keeping people alive (when heal darts don't glitch and don't count after I hit someone :/ )

I just feel that I do almost as good being a Commando / Support Specialist running around wrecking enemies and then stabbing a friend with a health syringe when they start to get a little hurt. You can't really heal effectively in the middle of a fight because your heal is gradual, and taking damage interupts the healing effect, meaning you can only really heal between combat, which any class can (not as effectively, but good enough).

Yet the bonuses to fighting with other classes, as well as the reduction in gun prices, are what really start to hurt the fun of the medic laster on. As a medic, I hardly ever make enough money for anything since I'm too busy running around trying to heal peope, or taking out clots and crawlers with my pea shooter.

This game is cooperative, yes, so people should be throwing me money so I can at least keep myself armed, but asking for money is not really that fun, especially when it's for a gun that costs thousands more than another class where my clipsize is cut in half and my damage output feels more than halved.
 
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Really? I personally love Medic myself. The Mp7 cots like 3 weight blocks, so that gives you free range to pick almost any other wepaon in the game.

I tend to use the LAR, Handcannon or Ak-47 if I'm playing serious.

The good thing is the Medic between healing can serve as a utility player for where the team is lacking. He can take a LAR to eliminate crawlers and stun Husks, a Deagle to pop gorefasts heads rapidly, of the AK to cut down constant waves of clots or stalkers while the rest of the team focuses on the big boys.

PLus when the team start getting pounded by big specmens I find it gets really intense trying to heal everyone.

An extra weapon given correct balancing I'd be happy with, but tbh I don't see the problem myself. :)

This, exactly this.

I love the mp7, and if I want something else I'll pick it up. I still find the medic class entertaining.

That being said, I wouldn't mind having another weapon. I can also see how some people could get easily bored with the medic class.
 
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I'm a level 4 medic right now, and I guess it's a good class. I just get the med gun first, then a Bullpup for defense, which I later upgrade to an AK (Self defense), and an M79 (It's light and good for groups of clots). I can pretty much take care of myself if there's a commando around me for protection as I'm pretty weak :(.

I DO NOT support shotguns and I firmly think that each class should get a specific niche of weapons ie Shotguns to the Support, ARs ot the Commando, and melee to the Zerker.

Medic should get like SMGs, since that's not taken yet.

I'm already level 2 demolitions without using the perk just by using the M79 like crazy, Commando is harder because of the "Stalker" requirement.
 
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I think one of the reasons why the medic is so often the last person standing is not only the armour and the speed, but because they get no weapon bonuses and thus a good medic player never lets themselves get mentally "boxed in" to one particular niche.

Me, though, I tend to get boxed into being the party dwarf anyway. (heavy armour, axe, crude mannerisms, inordinate fondness for ale)

But seriously though... if you want the movement speed but don't want to spend most of your time healing and herding people rather than damaging things, berserker is probably for the better.
 
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Give medic machine gun.

m60e4.jpg


So he can at least cover his teammates by pushing zeds.
 
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