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  #21  
Old 03-09-2013, 12:26 PM
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Catalavos Catalavos is offline
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Quote:
Originally Posted by -=}WoLvErInE{=- View Post
Just make a new thread in the beta forums. and congrats on your first release.
Thanks, Wolverine. I need a fewe more hours worth of work before I can really call it a beta. Hopefully by next weekend. I also neeed time to write up the post and thank everyone who has helped me out
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you...
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  #22  
Old 03-11-2013, 10:45 AM
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Catalavos Catalavos is offline
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OP updated with proper player's files. Alpha_2 coming this week.

Scheduled changes:
-Increase tessellation to allow use of TWI trench meshes. Add trench network to the first objective (replacing temporary sandbagged positions) (done)
-Add MG bunker w/ Maxim HMG to 1st. objective (done). MG bunker will be a satchel objective and will capture Obj. 1 if blown-up.
-Fix arty. timer to 3 minute cool-down (fixed from 15:00 min. error) (done)
-Add spawn protection and no artillery volumes where needed
-Fix river depth (done) and add water volume to slow player down when in the river
-Add/revise defensive positions for Russian tanks.
-More cover nodes all around
-Fix missing textures on vegetation
-Landscape and environment: add more details, re-work terrain textures and add static mesh grass.
-Fix collision issues with certain objects
-Add ammo re-supply points (added 1 each at 1st. objective and farm)
-Re-visit squad composition and add Assault roles for Soviets.
-Lower # of German Engineer Roles to 4
-Change destructible fence meshes to all be the same size so that a grenade no longer blows up a 20' run of fence. All fence sections will be 256 UU long.
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you...

Last edited by Catalavos; 03-18-2013 at 08:11 AM.
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