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#21
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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#22
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OP updated with proper player's files. Alpha_2 coming this week.
Scheduled changes: -Increase tessellation to allow use of TWI trench meshes. Add trench network to the first objective (replacing temporary sandbagged positions) (done) -Add MG bunker w/ Maxim HMG to 1st. objective (done). MG bunker will be a satchel objective and will capture Obj. 1 if blown-up. -Fix arty. timer to 3 minute cool-down (fixed from 15:00 min. error) (done) -Add spawn protection and no artillery volumes where needed -Fix river depth (done) and add water volume to slow player down when in the river -Add/revise defensive positions for Russian tanks. -More cover nodes all around -Fix missing textures on vegetation -Landscape and environment: add more details, re-work terrain textures and add static mesh grass. -Fix collision issues with certain objects -Add ammo re-supply points (added 1 each at 1st. objective and farm) -Re-visit squad composition and add Assault roles for Soviets. -Lower # of German Engineer Roles to 4 -Change destructible fence meshes to all be the same size so that a grenade no longer blows up a 20' run of fence. All fence sections will be 256 UU long.
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... Last edited by Catalavos; 03-18-2013 at 08:11 AM. |
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